[quote name=\'Brandon Brooks\' post=\'123397\' date=\'Jul 5 2006, 09:26 PM\']I would be absolutely dumbfounded and upset if they bring PYL back. People, we JUST got Whammy! three years ago, and in its second season, there was really not much wrong with it. Please tell me how Fremantle would produce another iteration different that what we saw in Whammy![/quote]
Just because a show has recently been done means that it shouldn't be done again? I agree that Whammy! was fun, but because of the prize budget restrictions, they couldn't make a game board with much strategy to it (the correct strategy was always to pass). For the same reason, they had to greatly increase the ratio of prize squares to cash squares, and it is more fun to see contestants win cash. So there are two answers right there, fewer prize squares and more "+ one spin" squares to put some more strategy and excitement back in the game.
[quote name=\'Brandon Brooks\' post=\'123413\' date=\'Jul 5 2006, 11:16 PM\']More money does not a good game make.[/quote]
I agree, but in this case, when the game is all about luck and risking large amounts of money on a single spin, keeping the top dollar values large is important. If they used values similar to the ones on GSM, players would be risking five-figure amounts more often, which would create more excitement. (And since this hypothetical question puts the show in prime time, a top value of $10,000 + one spin won't break the show.)
Better board value distribution, no Double Whammies, keep the board rectangular so you can get a larger shot of the contestant as they're spinning, and you've got the improvements to Whammy! that you seek. (And personally, I liked Whammy!'s round one better than the original round one, so you could work that in so that the show isn't two halves of the same thing.)
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Scott Robinson