[quote name=\'FlashStash\' post=\'131080\' date=\'Sep 11 2006, 02:30 PM\']
The question was asked somewhere in these 20-odd pages, but in case you're wondering, ties are settled with speedchains, with a team picking from 2 chains, and if one team gets it, the other gets a chance to get theirs. Play continues until one team gets one and the other doesn't. No money is awarded for the tiebreaker chains.
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That's a lousy way of doing it. I hate these kinds of tiebreakers because, like Joe said, any tiebreaker rounds that don't result in a winner are going to be edited out for time. So once you know how it works, it's very anti-climactic, since you know what the result is going to be after the first team has their turn. Not to mention it's too open-ended; if several tiebreakers are needed before someone finally wins, it makes the taping run long and exhausts the supply of game material they have available.
I think a much better solution would be: Just give the team who solved the last word of the last chain (thereby coming from behind to cause the tie) a speed chain, just like in the other rounds. They solve it, they win; they don't, they lose. It's simple, it resolves the tie without the need for editing or installing expensive buzzers, and it doesn't leave the intelligent viewers (if any) knowing the outcome halfway through the round.