[quote name=\'Jimmy Owen\' post=\'142735\' date=\'Jan 10 2007, 10:07 AM\']I'm not sure if a champ should have to use additional brainpower in the bonus round. [/quote]Why not? The Ten Right bonus that Australia uses is a great add, because it adds the two-pronged excitement of "will the champ add an extra $50,000?" and "will the champ get to night seven in order to cash out?"
If shopping is the only thing happening in the final act, that's fine, but having a bonus round for the sole purpose of getting a player to the Lot faster is silly. A Lot Win should be a rare event, which is something that the kiddies who try to soil the memory of Sale of the Century don't get when they dream up revivals where five wins collects everything.
[quote name=\'clemon79\' post=\'142740\' date=\'Jan 10 2007, 10:44 AM\']I don't disagree - if you're going to have a shopping format, make it a SHOPPING format. Plus it ties in the maingame score quite nicely. I was mainly commenting that if that IS the case, there is a deviation from the Australian show, and if there's one, there will probably be more.[/quote]When I saw the first few episodes of Temptation, it took a bit to "adjust" to the extra bits on the Fame Game board, the sprints, and so on. But it all works. And when they moved the Cash Vault to the third round, changed Ten in a Row to Ten Right and other stuff, it's damn near perfect. There's nothing not to like.
There are so many things that make Sale of the Century work when it fires on all cylinders, that if you were to take some of them out, or swap them, that you're left with a hollowed-out shell of an idea.