Also, in a game where the contestant can take as long as he likes, and can quit at any time, and where the mob has 5 seconds to answer, and has no choice to stop, I would expect that the One would win more often.
I see where you're going, I don't think you're getting my point I had in my mind. I expect the One to win more often too, but I expect the mob to get something in return, which is happening more often now because the writers are embracing tougher questions; so, to a certain extent, you are correct as well as I. The mob deserves something, whether it be $1,000 for every surviving member at the end of the game, the new One comes from the mob, the mob takes some of the player's bank if the player surrenders, just something. We have far better players in the mob than we do as the One, and they are getting nothing to show for it besides their name and how many questions they've answered occasionally shown. The tricky questions hinder only the mob with their 10 seconds to answer, because a player can easily figure out what's going on with as much time as they have. A few seconds of camera time does not make up for the number of hours lost during the taping and the lack of money you get.
I'm not saying other versions are better either. The British version has too many winners in its short time, and the One can't seem to win on the Dutch version. No one has really found a happy medium between the two, and with this game, I don't think you really can, but I could be mistaken. Don't get me wrong, I love 1VC. I was pumped when it came to America, and I think our current batch of episodes are the best primetime game show episodes we've had in ages and is nearly the best version in the world, but eventually people are going to be sick of going to the mob and earning nothing beyond a number. We've upped the difficulty a little bit, and it's helped the mob out a lot. If they can keep the difficulty at a good level, I really think this problem can be fixed.
Edit: I just checked Wikipedia, and it says 11 "winners" VS 8 losers, and the majority of the eight losers have come from the newer batch of episodes where we toughened the game up a little bit. Again, if we can keep this up, I'll be 100% fine with the show, since the mob is being rewarded with more losers and more money with the harder material.