If I understand his explanation correctly, there are eight different 'configurations' (which I am interpreting as '18-frame screenshots), and the game randomly chooses three of them for each play-through. During the game, instead of each individual slide rotating, the whole board rotates between these three screenshots.
[quote name=\'clemon79\' post=\'229360\' date=\'Oct 28 2009, 12:51 PM\'][quote name=\'Sodboy13\' post=\'229355\' date=\'Oct 28 2009, 10:31 AM\']/Oh, and Curt was able to do it 9 freaking years ago[/quote]
Oh SO MUCH this, and this is another fine argument for "get the friggin' boards right": Curt had a WIDE ASSORTMENT of them in his game, all of them accurate to a square, and IIRC you could either get at them with a board editor app or pick which ones you wanted to play with within the game. They were EASILY accessible.[/quote]
I think that having such easy access to a large number of boards that only have what the 'casual' audience would consider minor, nitpicky differences would be out of place in a Wii game such as this, though.
If I was designing this game, I'd probably only put three full, 54-panel boards in it: A show-accurate 1984 board, a 'high-risk' board where the dollar amounts are higher, but has more Whammies, and something else that would probably take more effort to create than I'm willing to put in the two minutes I'm taking to write this post. Maybe add a 'board editor' for the real hard-core fans that would appreciate it, but I wouldn't make that a selling point to the 'casuals'.
[quote name=\'chad1m\' post=\'229353\' date=\'Oct 28 2009, 12:01 PM\']Prizes: We had problems with getting prizes in-game - video from the original show was in rather low quality and we didn't have the rights to use it, so we had to do a work-around.[/quote]
Wait...how do you not have the rights to a graphic of a flat-screen tv and the letters "TV" written underneath it?