[quote name=\'RyanCDN\' post=\'250246\' date=\'Nov 4 2010, 09:54 AM\'][quote name=\'Hastin\' post=\'250198\' date=\'Nov 3 2010, 03:27 PM\'][quote name=\'MikeK\' post=\'250196\' date=\'Nov 3 2010, 01:11 PM\']Ludia could learn a thing or 50 from THQ about how to do a home game.[/quote]
It just feels like a real videogame game by real videogame designers. Time was taken to use specific Wii features, and thought was put in to keep people engaged for more than just one off show. The gimmick is not a stupid avatar system, it's the game itself. I want to keep playing to unlock all the prizes, sets, and things that actually add to the game. The show was used as source material, and they wanted to make a true-to-show experience.
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By the sounds of it, the THQ games are *WORTH* the money, as opposed to the Ubicrap/Ludia games.
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What really made me happy about Wheel was that the gameplay itself is treated like the real show. Pat's avatar does come over to your podium after you solve a puzzle, and even goes over to console the losers after the main game is over. They even cut to breaks like the show. They got a lot little nuances like that right- things that I appreciate, especially since there are Pat and Vanna avatars, not just FMV sequences. These are actually the little things that game reviewers dock points from when they review game show games- that the game, for the most part, is there, but the presentation doesn't make you feel like you're actually part of the show.
You can tell that a lot of work went into making this game good. As far as presentation, this is the best Wheel game out there, by far. I'm glad to hear that by getting clarification on letters it doesn't distinguish, WiiSpeak doesn't screw you over.