I used up the last of my GameStop credit on Minute to Win It for the Wii. Thank heavens no money left my pocket.
There are 36 different games on MTWI including Supercoin. However, only 10 games are unlocked to start, including Supercoin. In order to unlock more games, you must defeat an episode--winning 10 games without losing all 3 lives, without the aid of continues. The first episode is the first 10 unlocked games and are played in the order they're found in the time trial and practice modes. There are a total of 4 episodes. Why not have some sort of randomizer in one player mode, so you don't have to play the same 10 games ad nauseum? Yes, making you conquer the initial 10 adds to the challenge. However, doing a randomizer and putting different parameters in place for each game can't be that difficult.
Of the games I've tried, most have utilized both the nunchuk and Wiimote, with Supercoin being the exception. Some of the motions make no sense (pumping one's fist with the nunchuk to inflate a balloon) while others are realistic (moving cups from the top of a stack to the bottom by replicating that motion, alternating between the nunchuk and Wiimote for each cup). Some controls are downright maddening, like being unable to make a person walk backwards, instead having the person spin around in a circle to move back a few feet. To give you an idea about how realistic most of the games are, I defeated Supercoin in practice mode on my 3rd try. In practice mode. I wish it would've opened up some more opportunities.
Pros: Not a bad rendition of the MTWI set, but not as vivid as either the WoF or J! games' sets. "Movin' On Up", the game where a red cup must go to the top of a stack of otherwise all blue cups, is not bad and has the realistic controls. The blueprint videos look to be taken directly from the show, albeit with a different voice from the show.
Cons: Where to start... There are 8 character avatars and they are not flattering to look at, plus they're not very customizeable. As mentioned above, some of the controls are horrible. The phrases used repeat way too often, and are often inappropriate. On "This Blows", where you inflate a balloon and use that air to knock down cups, I got only 2 of 15 cups down, and Guy says something to the extent of "OH! You were so CLOSE!" Before every attempt at a game, the blueprint is repeated. You can bypass it after 5 or 10 seconds. Still, it's extremely redundant. And Guy Fieri's even more annoying in digital form, surprise surprise.
The game can be summed up by the name of the first game on the first episode--"This Blows"...but who really didn't see that coming? Maybe this game will have value in the future if ZOO Games decides to pull an Atari 2600 E.T. and dump the games in a landfill in the middle of nowhere...