While I appreciate the support, gang, in the interest of full disclosure I want to be up-front about this: I don't code. I write words and promote things, depending on what hat I have on on a given day.
That said, what I *do* do, especially what I've done at Microsoft over the last wow-it's-almost-been-three-years, has me working pretty closely with a wide variety of games, casual and otherwise, and between my co-workers and my circle of friends I'm basically surrounded by people who work in pretty much every stage in the development process; enough to have gleaned a thing or two about how the process SHOULD work, and certainly enough to know crap when I see it.
And this thing, just like TPiR and FF before it, has we-outsourced-everything-to-Eastern-Europe-and-didn't-care-to-budget-for-quality-control-or-maybe-we-outsourced-that-too written ALL over it. No matter how much kissing-of-hands and shaking-of-babies the head honcho does over at G-R, the fact is that the finished product is hacked together and bugs that really aren't all that hard to find aren't getting smoked out. Other people might be okay with that, and really that's what Ludia counts on, but my standards are a bit higher than that. I've been playing these games for thirty years, and I've played enough bad ones, thanks. Life's too short.
Really, Ludia looks at this like the new Jay Leno show: It doesn't matter if it sucks, because it costs a lot-lot-LOT less than a triple-A title to develop and therefore expectations are a whole lot lower and they make money a whole lot sooner, especially if you can take basically the same code and release it on every device you can think of with a microprocessor and a screen on it. I'm expecting this thing to show up on my goddamn electric razor by the end of the week.
Their audience is not the people who are looking for a quality video game, their audience are the people who will buy it because of the logo on the cover. And there's enough of those people for them to make money.