For anyone curious, here are some things JC addressed at Golden-Road:
The theme music: As I've mentioned multiple times before, Fremantle did not have a clean copy of this music in their archives, and for obvious legal reasons we couldn't use one of the many clean themes available on the net. We had to make a new one (our friends at Wave Generation). The transition music is a different story - Fremantle had the sources so we could use them.
The boards: At least the layouts are correct! And I know the QA guys were right. (JC originally said the QA guys said the big board was too easy because in many cases one of the three layouts has no whammies in it, leading to them racking insanely huge scores because they'd look out for the high whammy layout then buzzing when it changed. I kept my point and made it so it would be faithful to the show rather than changing this around. I did this for you guys - personally I would have rebalanced it but after seeing the huge demand for the original board layouts I decided to keep them as is.) It was even worse in one of our previous versions, where it would just cycle in a linear fashion, and you could be guaranteed to land on a no whammy board.
At least now whenever a board switch is about to happen, it randomly picks a different board.
The whammies: I'm glad you guys like the whammies. We initially did 2 tests for their animations: one like it is in-game, which are closer to the original show, and one with in-between frames between the keyframes so they'd be better animated. While the version with in-betweens looked much, MUCH better, we felt the keyframes only version would fit better with the game. We have a few absolutely insane 2D animators on board here and they did an amazing job with them. If you want to check out some more of their work, you can look at our Where's Waldo game, where they painstakingly recreated every page from the first Where's Waldo book and added animation to it. It's phenomenal.
Prizes: We had problems with getting prizes in-game - video from the original show was in rather low quality and we didn't have the rights to use it, so we had to do a work-around.