[quote name=\'TimK2003\' post=\'153666\' date=\'May 29 2007, 06:49 AM\']What shows in the past had started out slow, due to their newness but gradually played quicker because strategies and patterns had formed and players/celebrities found a rhythm.[/quote]
1) The $xx,000 PYRAMID. In the $10,000 era, rarely did you see games get even close to a full 21-21 tie.
Of all of the answers I've seen, this is probably the best example, but I'm not sure why. Did the players not know what all they could do, or not understand that the idea was to finish in under 30 seconds? My ignorance here is due more to not having been around to see the $10k and $20k versions, but obviously the kinks were ironed out by the 80s, so I just figured that it always moved at a good clip.
(And for that matter, why the groans and fearing of "The Dreaded Name Category"? "He's the guy who was Hawkeye on MASH!" "Uh...uh...uh...")
[quote name=\'Jimmy Owen\' post=\'153670\' date=\'May 29 2007, 07:15 AM\']Fleming's J! was originally intended to be a comedy game.
Jackpot went from riddles to straight Q&A.
[/quote]I call shenanigans on both of these. Jeopardy! was only a comedy game during the run-throughs, and the lateral thinking aspect of riddles has been covered.
[quote name=\'Neumms\' post=\'153673\' date=\'May 29 2007, 07:44 AM\']TPIR didn't start out with the "bid one dollar more than the person ahead of you" ploy. In fact, Cullen's version had rules for how close you could bid to another player.[/quote]Which has been a "strategy" of auctions for years, if you think of "winning" an auction as not only getting the item, but paying the least amount possible. If you're willing to pay $1,000 for a painting, and the price is at $400, why bid $1,000?
[quote name=\'beatlefreak84\' post=\'153682\' date=\'May 29 2007, 09:19 AM\']I don't know if this counts or not, but how many people actually voted "Friend" in the second season of Friend or Foe?[/quote]Only players who were willing to happily leave with nothing, I assume.