[quote name=\'davidhammett\' post=\'156082\' date=\'Jun 26 2007, 09:25 AM\']
[quote name=\'alfonzos\' post=\'156003\' date=\'Jun 25 2007, 02:25 PM\']
For the record, here is how you play Runaround. There were nine kids. Paul Winchell read a question. The kids were given three possible answers. On the word, "Go," the kids ran to an answer but didn't have to run to the correct answer. When Winchell declared, "Last chance," the kids could change their answers. To see who, if anyone, who standing on the correct answer, Winchell would say, "who's right with the light?," and the correct answer would be illuminated. Those who were wrong would sit in a penalty box. Those who were right got what looked like a foam ball for score keeping purposes and continued to play until only one player, the winner, would remain. The winner would get a prize, eliminated players would be brought back in to play and the game would continue until time ran out. The player with the most foam balls at the end of the half-hour won a prize. Game over.
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Thanks, Alfonzo... it all comes back now! I'm trying to remember, though... there was a limited amount of space in those chutes that the kids had for their, yes, balls... was there ever a time that they overflowed? Or did a full chute automatically end the game early?
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I recall that the chutes had numbers on the sides to give a quick count of the balls and that 9 was the highest number. With all of the sketches/routines/demonstrations and other visuals, they probably rarely did any more than 10 or 11 questions on any particular show, so it wasn't a potential problem.