It's time for another episode of
That Dog Won't Hunt, with your host, me.
[quote name=\'Joe Mello\' post=\'164131\' date=\'Sep 17 2007, 08:13 PM\']
When comparing the Vault to Instant Cash, there's hardly any risk. If a "good" payout is anything with at least four digits, there is a substantially greater chance of getting that than something less than good. [/quote] So, wait a minute. You're going to define the terms and then claim victory?
Nuh-uh.
Is $1,000 good money for free? Absolutely. But when your cash jackpot just disappeared because you dove into the Vault and then lost by $14, even $9,650 doesn't sound so great. That's where the tension is. And it belongs as the last temptation of the day, not the first. There's always a risk to play. That's the point of the whole show. And I question your threshold of $1,000 as a "good" payout: many Vault players have groaned at sums of $2,000 that come up. And some are happy to win that. It's all perspective.
Yes, I know that you're just as likely to get $8 as you are $8,000, but there doesn't seem to be as much potential for Buyer's Remorse.
I have no idea what you mean here. Like I said, if you win, well, then you were right to play anyhow. If you lost, then at least you have some cash. Better to lose and take home some goodies than to lose with just the fountain pen.
What I don't like about the endgame is that it's non-discriminatory. I do like it has risk (unlike the Winner's Board), but if I'm averaging $100 a day, I should be able to get more than someone averaging $60 a day. Also, I'd rather have a bonus game that serves me now rather than possibly serve me later.
I get what you're saying, and you finally have a good point here, but in the grand scheme of things, it's a fairly minor knock for me.
If you're averaging $100 a day, maybe you ought to be spending up in the Gift Shop, eh?