[quote name=\'Robert Hutchinson\' post=\'170291\' date=\'Nov 22 2007, 11:39 PM\']
I have to admit, I have a soft spot for the one part of that that I've thought of before--the progressive jackpot that requires you to clear each "rung" before it increases. Even if you make the top prize semi-insane, if you get the Pyramid format halfway right, at least you'll be awarding it to only the very best players.
But yeah, there's way too much "let's stop and explain" stuff going on in that idea overall.
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Much of the rule explanation would be off screen. There were always bonuses during the front rounds, which had to be explained, so really not much more explanation than has ever been required "on-air".
About the cars, there were often cars given away on "Mystery 7"s. Granted, they were "cheaper" cars, but they were cars none the less. If you can give away a car for 7 words in 30 seconds, surely you can give away $25,000 for 2 perfect games in the same day. I'm not saying the cars would have to be on Fridays, but it was just part of the idea I came up with. I'm also not saying it would have to be $25,000, but I thought that would be a nice way to reward better players, who might otherwise leave with very little if they didn't win their WC. It could just as easily be $10,000 each time. It was $5,000 each time back then, and if you're upping the money, might as well do it across the board.
As to the WC "money tree", each time you win a WC, you advance. Thus, an excellent player could reach the top of their tree in 2 shows by making both trips and winning both WCs on both days. (Day 1 win the $10,000 and $25,000; Day 2 win the $50,000 and the $100,000.) If they won the $1,000,000, that would retire them as an undefeated champion. That could happen as early as the first trip back on Day 3. However, they would be limited to 5 shows total, as usual.
I honestly don't think there's that much complication in the rules. The $20,000 Pyramid had a progressive jackpot scenario also. Sure, there's two extra steps, but it's not all that different.