here are some from Italy:
Wheel of Fortune:
the new version is just like the French version (and sharing the same model too) with a few changes:
-landing on a prize (trip, cavern) awards the prize automatically. In France the player also calls a consonant for whatever ammount is revealed when the wedge is removed. In Italy they just spin again.
-solving a puzzle incorrectly eliminates the player for the round.
-buying vowel is limited to one per player per round.
-buying vowels while in speed-up mode is allowed only when there are no consonants left to guess.
-the bonus round only gives R S T E for free. 30 seconds to solve.
-we got returning champions with no episodes or winnings limit! The current record is €128,700 and a trip to Egypt.
Deal or No Deal
-20 boxes in play, each held by a candidate representing a region of Italy. Bottom prize is 1 cent, top prize is half a million.
The episode's contestant is chosen at random among the candidates.
-in primetime specials the game works just like in the USA (predetermined contestant, 26 boxes, models and €1mln top prize)
-the boxes themseleves look like mail packages because "getting a package" in Italy means being cheated in a deal. And that's why I smile when hearing the word "package" in an American TV advertisement.
-the banker knows what's in each box except for the "myster" box.
-one of the boxes is the "mystery" box. Its value ranges between 20 cents and €200,000 and is determined by randomly picking an envelope from a pool of 20 at the moment the mystery box is opened.
-one of the boxes is the "hippo" box. When opened, a 3D hippo animation climbs out of the box and burps (!). If the contestant opens that box within the first 3 picks, they win a jackpot that begins at €1,000 and increases by another thousand every episode until won.
and now the dead shows:
The Price is Right
-originally the bidding sequence started with the contestant that just joined the row, then the others from left to right. In other words, if a contestant came on down on spot #3 the bidding order would be 3-1-2-4 (in America would be 3-4-1-2). That rule was changed to match the American way at some time.
-no double overbid in the showcase round. If they both overbid, a buzzer would give them the chance to bid once more.
-primetime episodes had 8 pricing games.
-some pricing games were original of the Italian edition. None of them is really worth telling except for the Big Win, which featured a progressive jackpot in prizes and was played every day (it started with a car and a prize was added every time until won).
Jeopardy!
-In the 70s version, before playing the main game, each contestant is asked ten questions (five in the 90s revival) about a subject of their choice, in order to give them some cash to start with.
In the 90s a contestant could choose "Luck" as their subject and play dice with the host instead of answering the preliminary questions.
-The main game was a single round on the familiar board. It had six categories with six spaces each (four spaces in the 90s). In the 70s each category had one daily double and one joker space (who selected it won the money automatically). In the 90s there were fewer jokers and a couple "lose a turn" spaces were added.
-When the board all was used up, each contestant in order from the last to the first placed, was asked a five-parts question about their subject of choice to be answered within 60 seconds. Players who picked "Luck" as their subject were asked five yes/no questions.
Who answered correctly doubled their score, who failed lost everything. In the end who had the most money was declared the champion. On a tie, the host read toss-up general knowledge questions until the tie was broken.
If all three players failed the final questions in the 70s the host would read toss-up questions until someone gave 2 correct answers. In the 90s the winner was whoever was ahead after the main game.