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Author Topic: Same show, different rules...  (Read 4064 times)

weaklink75

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Same show, different rules...
« on: February 26, 2008, 05:23:56 PM »
With the news about DoND going to other countries sets to play, I'd thought it would be interesting to see some of the different rules changes that shows use from country to country for various reasons...some I think are good, some are kind of eh..

here's some I know of off the top of my head (from YT videos and the like), these might not be 100% accurate because of translations and such, but it looks to be close:

Wipeout:

Australia-

Rd1: 2 boards played- players alternate picking answers one at a time (no play or pass), 12 right, 4 wrong.
Rd2: Players make one secret bid for each challenge round board, not alternating

Spain:

Rd1: 3 boards played- 3rd board double values. 10 right, 6 wrong. 3rd board has "insurance" answer to protect you from a wipeout.
Rd2: players pick categories. 8 right 4 wrong- object is either to pick last correct answer or have opponent pick last incorrect answer.
Bonus: Board still has 12 answers- but 7 are right, 5 are wrong. Still 60 seconds (and I like this change-there was that video where a player figured out a way to win by just setting answers in a fixed pattern and changing them in a fixed pattern)

WoF:

Australia-

-values on the wheel not multiplied by letters found- you only got value of space (unless you find the one red letter that doubles the value)
-your score accumulates from round to round, but once you solve a puzzle, all points scored to that point are safe even with a later Bankrupt hit.
-you get extra letters based on total game score (1 vowel and 2 consonants for free, then 1 additional consonant per every 2000 pts scored)

UK:

-you got the points you scored on the wheel after every round even if you didn't solve the puzzle (whil doesn't seem fair- at least give the solver extra points for solving)

Spain:

-the older version had a "multiply" and "divide" space- land on "multiply", get a correct letter, and your score doubles. Land on "divide", your score is halved and you lose your turn.

France:

-the "zero" space- land on that, you get no money for a correct letter, but it keeps your turn alive.

Phillipines:

-the "power" space- land on that, call a right letter, and you can steal another person's bank. If no one else has any money, it just keeps the turn alive.

TPIR:

UK:

-One-person Showcase: you have to be within a certain amount to win it without going over (this is the norm in several other countries)

Australia:

-To determine Showcase player, players play high/low game to figure out correct price of total showcase.
-Showcase player must put all Showcase prizes in correct order of price from low to high to win (the most expensive prize is given free)

Card Sharks:

Belgium:

-Board is 7 cards long, and you don't lose progress for a wrong call (this includes the 3rd game of the match).
-Aces are low, Kings are high
-There are jokers in the deck which count as an automatic correct call and win a prize (you make the next call based on the card before the joker)
-You win prizes in the final round based on your final score

Family Feud:

UK

-bonus prizes were behind some of the correct answers

-You won a car as well as the cash in the bonus if you scored 200 points or more and you got all 5 top answers between the two players.

Australia:

-in the most recent version, the amount of money you played for in the bonus was determined by the number of top answers the first player got, with the top jackpot for all 5.

DoND:

Norway:

-Six stage elimination game to go from 500 players, to 250 players, to 50 players, to 25 players, to 6 players, to 2 players, and then finaly to the person that plays the DoND game.

-players in the final 25 plus one wildcard hold the cases, and win money if they can guess what is in their case

Australia:

-Formally, a quick 3-question Q&A was used to pick the finalist- it's now picked randomly.

-Players in the section of the days player win money for guessing their case amounts, this is occasionally augmented by the Megaguess which increases the money the player can win.

-After the game, Double or Nothing is occasionally played- early on, a player could play without risking all of their winnings (betting only a part of it)- now it's all or nothing.

-If a player makes a deal early, occasionally when there are 2 cases left the Banker will offer the player a 2nd Chance: give back the deal for the original case. Usually this will be when the final 2 are a very low value and a very high value with the player having taken a medium-sized deal.

-After a game, a Supercase is occasionally offered (sometimes the player is alerted that it will happen during the game)- the player can trade in their deal (or case) for one of 8 standard amounts (2 bad, 3 OK, and 3 good).


Feel free to add to this list.....

Jay Temple

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Same show, different rules...
« Reply #1 on: February 26, 2008, 10:23:40 PM »
[quote name=\'weaklink75\' post=\'179057\' date=\'Feb 26 2008, 04:23 PM\']WoF:

Phillipines:

-the "power" space- land on that, call a right letter, and you can steal another person's bank. If no one else has any money, it just keeps the turn alive.[/quote]
That's by far the most interesting variation on the list (for that show).
Protecting idiots from themselves just leads to more idiots.

alfonzos

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Same show, different rules...
« Reply #2 on: February 27, 2008, 03:31:00 PM »
DoND

Mexico: It was called Vas y No Vas. Ninety minutes long. If the player revealed more left side values than right side values after thirteen cases were revealed, the player won a car.
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Tony Peters

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  • Here is your first subject. GO!
Same show, different rules...
« Reply #3 on: February 29, 2008, 12:16:49 PM »
[quote name=\'alfonzos\' post=\'179187\' date=\'Feb 27 2008, 02:31 PM\']
DoND

Mexico: It was called Vas y No Vas.
[/quote]
Vas O No Vas; the former means "Go AND No Go," rather than "Go OR No Go".
Sometimes I find myself missing the days when cats ruled the internet...

Matt Ottinger

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Same show, different rules...
« Reply #4 on: February 29, 2008, 12:46:29 PM »
Temptation:

In Australia, it's good.
This has been another installment of Matt Ottinger's Masters of the Obvious.
Stay tuned for all the obsessive-compulsive fun of Words Have Meanings.

Adam Nedeff

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Same show, different rules...
« Reply #5 on: February 29, 2008, 12:58:32 PM »
[quote name=\'Matt Ottinger\' post=\'179396\' date=\'Feb 29 2008, 01:46 PM\']
Temptation:

In Australia, it's good.
[/quote]
There ya go.

comicus

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Same show, different rules...
« Reply #6 on: February 29, 2008, 01:00:15 PM »
The rules for 1 vs. 100 seem to vary depending on the nation.  I rather like the Dutch format.

clemon79

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Same show, different rules...
« Reply #7 on: February 29, 2008, 02:53:06 PM »
[quote name=\'Matt Ottinger\' post=\'179396\' date=\'Feb 29 2008, 09:46 AM\']
Temptation:

In Australia, it's good.
[/quote]
Thread over.

/and thank Gawd
Chris Lemon, King Fool, Director of Suck Consolidation
http://fredsmythe.com
Email: clemon79@outlook.com  |  Skype: FredSmythe

BrandonFG

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Same show, different rules...
« Reply #8 on: February 29, 2008, 03:29:53 PM »
[quote name=\'Matt Ottinger\' post=\'179396\' date=\'Feb 29 2008, 12:46 PM\']
Temptation:

In Australia, it's good.
[/quote]
Well played!
"It wasn't like this on Tic Tac Dough...Wink never gave a damn!"

CeleTheRef

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Same show, different rules...
« Reply #9 on: March 11, 2008, 10:24:36 PM »
here are some from Italy:

Wheel of Fortune:

the new version is just like the French version (and sharing the same model too) with a few changes:

-landing on a prize (trip, cavern) awards the prize automatically. In France the player also calls a consonant for whatever ammount is revealed when the wedge is removed. In Italy they just spin again.

-solving a puzzle incorrectly eliminates the player for the round.

-buying vowel is limited to one per player per round.

-buying vowels while in speed-up mode is allowed only when there are no consonants left to guess.

-the bonus round only gives R S T E for free.  30 seconds to solve.

-we got returning champions with no episodes or winnings limit!  The current record is €128,700 and a trip to Egypt.

Deal or No Deal

-20 boxes in play, each held by a candidate representing a region of Italy. Bottom prize is 1 cent, top prize is half a million.
The episode's contestant is chosen at random among the candidates.
 
-in primetime specials the game works just like in the USA (predetermined contestant, 26 boxes, models and €1mln top prize)

-the boxes themseleves look like mail packages because "getting a package" in Italy means being cheated in a deal.  And that's why I smile when hearing the word "package" in an American TV advertisement. :)

-the banker knows what's in each box except for the "myster" box.

-one of the boxes is the "mystery" box.  Its value ranges between 20 cents and €200,000 and is determined by randomly picking an envelope from a pool of 20 at the moment the mystery box is opened.

-one of the boxes is the "hippo" box. When opened, a 3D hippo animation climbs out of the box and burps (!).  If the contestant opens that box within the first 3 picks, they win a jackpot that begins at €1,000 and increases by another thousand every episode until won.


and now the dead shows:

The Price is Right

-originally the bidding sequence started with the contestant that just joined the row, then the others from left to right.  In other words, if a contestant came on down on spot #3 the bidding order would be 3-1-2-4  (in America would be 3-4-1-2).    That rule was changed to match the American way at some time.

-no double overbid in the showcase round.  If they both overbid, a buzzer would give them the chance to bid once more.

-primetime episodes had 8 pricing games.

-some pricing games were original of the Italian edition. None of them is really worth telling except for the Big Win, which featured a progressive jackpot in prizes and was played every day (it started with a car and a prize was added every time until won).


Jeopardy!

-In the 70s version, before playing the main game, each contestant is asked ten questions (five in the 90s revival) about a subject of their choice, in order to give them some cash to start with.  
In the 90s a contestant could choose "Luck" as their subject and play dice with the host instead of answering the preliminary questions.

-The main game was a single round on the familiar board. It had six categories with six spaces each (four spaces in the 90s).   In the 70s each category had one daily double and one joker space (who selected it won the money automatically).   In the 90s there were fewer jokers and a couple "lose a turn" spaces were added.

-When the board all was used up, each contestant in order from the last to the first placed, was asked a five-parts question about their subject of choice to be answered within 60 seconds.  Players who picked "Luck" as their subject were asked five yes/no questions.  
Who answered correctly doubled their score, who failed lost everything.  In the end who had the most money was declared the champion.   On a tie, the host read toss-up general knowledge questions until the tie was broken.  

If all three players failed the final questions in the 70s the host would read toss-up questions until someone gave 2 correct answers.  In the 90s the winner was whoever was ahead after the main game.

TenPoundHammer

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Same show, different rules...
« Reply #10 on: March 11, 2008, 10:29:47 PM »
Wow... and I thought our 1978 version of Jeopardy! effed things up. Lose a Turn? Joker? Dice?

Don Howard

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Same show, different rules...
« Reply #11 on: March 11, 2008, 10:42:10 PM »
[quote name=\'CeleTheRef\' post=\'181011\' date=\'Mar 11 2008, 10:24 PM\']
from Italy:
Jeopardy!
In the 90s a contestant could choose "Luck" as their subject and play dice with the host instead of answering the preliminary questions.
[/quote]
Jeopardy! with a High Rollers twist? Heck, if they did that one these shores, at least the host would know both games.
Of course, if I saw Armenian War Generals on the board, I'd be tempted to opt to shoot craps with Alex, too.

Marc412

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Same show, different rules...
« Reply #12 on: March 12, 2008, 02:20:47 AM »
I could fill up two pages with differences between our shows and other countries' versions.

In the UK, Duel is played differently.
1.  Any player who wins four straight duels (like someone did this past Saturday) retires with the jackpot, which starts at £100K and goes up a thousand for every chip put on a wrong answer.
2.  Duel winners don't get any money for the chips they save.  Also, a player must win two duels in a row before he can take any money home.
3.  After winning a second duel, the champion gets to play a bonus question against the "Accelerator" (what they call our "Press").  He's given three chips and 7 seconds to cover the correct answer.  If he uses all three and is correct, it's worth £2,500.  If he uses only two chips, it's worth £5K.  If he only uses one chip, it's £10K.  (If a player's skillful enough to win three duels, he'll play a bonus question for double those stakes.)

The Brits also had their own version of Jeopardy!, and it had these different rules:
1.  For one, they played for points, not pounds, and the winner received a flat £500 and the right to play the next day, up to 5 days.
2.  The players only saw their own scores, so betting on Daily Doubles and in Final Jeopardy! was a little tricky.
3.  The players' responses had to be both factually and grammatically correct, as well, so if a clue looked for a person's name, and you asked "What is... ?" instead of "Who is... ?", even if you gave the right answer, you'd be called wrong.

The Dutch version of 1 vs. 100, which is still going strong after 250+ shows, has these different rules:
1.  For each question, the One is shown a category and given the choice of an easy or hard question in that category.
2.  For each correct answer, the One earns €50,000 times the percentage of the remaining Mob that got the question wrong.  Two examples:  1) If he eliminates 10 Mob members with the first question, he would earn (10 / 100) x €50,000 = €5,000.  2) If it's 1 vs. 3, and one of the three misses, it's worth a whopping (1 / 3) x €50,000 = €16,667.
3.  The One only gets one help--"ABC".  It works like our "Poll the Mob".  However, he also gets 3 "escapes".  If he doesn't know an answer, he can use an escape and sacrifice a fraction of his bankroll--1/4 for the first, 1/2 for the second, and 3/4 for the third.  Any Mobsters who missed the question are eliminated, but he doesn't get money for them.  However, if everyone misses the question, the One will leave with whatever is left.
4.  The One may never bail out--he must keep going until he either defeats the entire Mob, in which case he leaves with however much money he's racked up, or until he misses a question, in which case he leaves with nothing, and one of the remaining Mob members who got the question right will take his place.

CeleTheRef

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Same show, different rules...
« Reply #13 on: March 12, 2008, 09:26:12 AM »
[quote name=\'Don Howard\' post=\'181015\' date=\'Mar 12 2008, 03:42 AM\']
[quote name=\'CeleTheRef\' post=\'181011\' date=\'Mar 11 2008, 10:24 PM\']
from Italy:
Jeopardy!
In the 90s a contestant could choose "Luck" as their subject and play dice with the host instead of answering the preliminary questions.
[/quote]
Jeopardy! with a High Rollers twist? Heck, if they did that one these shores, at least the host would know both games.
Of course, if I saw Armenian War Generals on the board, I'd be tempted to opt to shoot craps with Alex, too.
[/quote]

in fact the host was the American born Mike Bongiorno and he knew a lot of games before TV was brought in Italy in 1955.   Whenever he wanted to make a new show, he just looked at what was going on in America and adapted it a little.
   
"I have an idea guys, let's have three contestants spin a wheel and call consonants..."

Don Howard

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Same show, different rules...
« Reply #14 on: March 12, 2008, 09:51:00 AM »
[quote name=\'CeleTheRef\' post=\'181049\' date=\'Mar 12 2008, 09:26 AM\']
in fact the host was the American born Mike Bongiorno[/quote]
Oh, my gosh, I know who you're talking about!
I lived in Italy for a few years in the early 1970s and Mike was Mr. Host, so to speak. Still is, I think.
That 70s version of Jeopardy! was Il Rischiatutto, wasn't it?
Didn't they call the joker a "jolly"?