[quote name=\'beatlefreak84\' post=\'181380\' date=\'Mar 14 2008, 05:25 PM\']So, I'll call a mea culpa on my part and replace my original answer with the one that I actually had in mind when I wrote the assignment, "Lucky Seven." [/quote]
As an absolutely random exercise, yeah, Lucky Seven would suck, as would Three Strikes (which is hard enough as it is).
One of the hundreds of things that makes TPIR so fascinating is this very discussion of probabilities, because in most of the games (as we've been discussing on another thread about Plinko) you've got the part that's absolutely mathematical, and you've got the part that's absolutely not. With any of the guess-the-digits car games, you almost always go into it knowing for sure the first digit, which dramatically changes the odds. And with any of the games that have you choose prizes for additional chances, there's no way to say for certain what the odds are on guessing those prizes right.
And those who are more philosophical than mathematical will say that even the Showcase Showdown, which would seem the most pure game of probability in Studio 33, isn't really because of the physicality of the wheel, the occasional effort by a good player to control the spin, and probably a dozen other factors.