First of all...PYLdude, you just like yelling at people. I'm not going to dignify it by trying to respond to your posts.
[quote name=\'clemon79\' post=\'196039\' date=\'Sep 4 2008, 01:34 PM\'][quote name=\'Steve Gavazzi\' post=\'196027\' date=\'Sep 4 2008, 05:32 AM\']Yes, you do. It's just that, as I already pointed out in the other thread that got locked after I did so, you don't want to acknowledge that anything I say might have some valid reasoning behind it.[/quote]In that other thread, I also invited you to state that reasoning and change my mind.[/quote]
Oh, come on, Chris. You're not this stupid, and you know darn well I don't think you're this stupid, either -- you're just trying to bait me. You and I both know full well that I already explained my stance in the other thread and that you intentionally ignored it because acknowledging it would have gotten in the way of your ability to snark at me.
[quote name=\'clemon79\' post=\'196054\' date=\'Sep 4 2008, 04:42 PM\']Fine. Why? Why is it fine and dandy at $10,000+, but No Can Do at $9,999 or lower?[/quote]
Again, you and I both know full well there's no hard and fast rule for when this is and isn't okay, and we both know that by asking someone to explain why there is, you're only baiting them to make a reply that you've already prepared a snarky rebuttal to. This kind of thing needs to be taken on a case-by-case basis. Take Spelling Bee, for instance. It offers a bailout of up to $5,000, but the prize in that game is something contestants are generally going to be tempted by, and if I'm not mistaken, the odds of winning are usually in their favor. It does present the possibility of the contestant doing everything wrong and still winning, but the odds of that happening are so low that it's hardly worth worrying about. Temptation has prizes that are supposed to get the contestant to consider quitting -- it's a hard game that just isn't going to be won all that often. Let 'em Roll has flaws, but they're not all that glaring, because the game is usually set up to make it very unlikely that the contestant will only get one roll, and again, any bailout has to be weighed against the chance to win a car. Pass the Buck does have some glaring flaws, because you can do all the pricing wrong -- which isn't that inconceivable -- and still win the car or an assload of money. I understand that they had to change the original format -- in which you didn't get any turns for free -- because it was taking up too much time, but that doesn't mean the longer version didn't make for a better game.
The whole thing has a different feel to it, though, when you take the car out of the equation -- you're allowing the contestant to take money instead of risking it by playing for prizes they may very well not even want. It works alright in Step Up, because every correct choice you make earns you more money -- but in Barker's Marker$, there's not really any incentive whatsoever to try to win the prizes if you don't really want them, and that, as you seem to enjoy stressing the importance of, does not make for very good television.