[quote name=\'Matt Ottinger\' post=\'209059\' date=\'Feb 28 2009, 10:43 AM\']
As far as the bonus round is concerned, it's not really a flaw of the game for the '1' to be left alone, but a combination of (mostly) bad luck and (maybe) bad strategy.
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You could also argue that, in many cases, the contestant's leaving the "1" could have been the best (s)he could have done. Regardless of the decisions of which numbers to remove when, the only way that the player can win is if the numbers on the rolls of the dice total to 45 (1+2+3+...+9)... it's a necessary (but not sufficient) requirement. Thus, if the player leaves the "1," that means the dice rolls to that point have totaled 44... meaning the contestant is screwed no matter what, so to end up with $800 is the best possible outcome. It's certainly possible the player's game could end sooner based on their choices of what to remove coupled with the dice outcomes, but when the rolls total 44, it's impossible to win.
Of course, there are often exceptions caused by rolling doubles. When I talk about the dice rolls adding up to 45, I'm referring to the dice rolls that are "used." We've all seen dice rolls that were bad, but because of insurance markers the game continued. Had a different choice been made earlier of which number(s) to eliminate, perhaps that roll wouldn't have been bad; that is, a different roll would have been counted as "used." In other words, here the contestant's endgame outcome is potentially more dependent on the choices they make; one choice might lead to a set of "used" rolls that adds to 45, while another could add to 44 (or something else, for that matter).