[quote name='That Don Guy' date='Mar 11 2009, 09:28 PM' post='210146']
[quote name='calliaume' post='210129' date='Mar 11 2009, 03:50 PM']Seriously, anyone who's seen Give 'n' Take or Magnificent Marble Machine once can rest assured: it didn't get any better.[/quote]
What was that bad about Give-N-Take? As for MMM, "it didn't get any better" doesn't begin to describe what happened to that show.
Based on what I've seen of both shows...
Give n Take didn't seem to have much to it. The game was basically, prize plug, toss up question, the player that answers right controls the plunger to start the arrow, and whomever the arrow lands on decides whether to keep the prize or pass it to another player, hoping to get that player over the $5000 limit. It was basically "wash, rinse, repeat". For me, the prize plugs really slowed down the game. The toss ups were really pointless, because all they did was give a player control of the arrow. The premise is a variation of Say When. The only difference was, with Say When, you always knew your running total, and there was really no "luck" involved, providing you might have some idea of the prices of the prizes. Also, there was a $2100 limit on Say When.
Magnificent Marble Machine, I think, suffered from too many format changes with the pinball round. Those changes might've confused the regular viewer. The qualifying round was nothing revolutionary. Basically, you were told the number of letters in an answer, then Art reads a clue that scrolls across the screen. Some of the clues were clever. In the episode I have, Art keeps having to remind the celebs that they cannot help the contestants. I suppose MMM didn't last because I would imagine after maybe a couple weeks, the novelty of watching people play pinball wears off. I remember when Art James called us at GSC8, we talked about MMM and he quipped "Anyone want to buy a used 50 foot pinball machine?"