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Author Topic: How to Improve Wheel  (Read 13163 times)

TLEberle

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How to Improve Wheel
« Reply #60 on: November 01, 2009, 02:43:06 PM »
[quote name=\'Darion Blackwood Daniel\' post=\'229577\' date=\'Oct 31 2009, 06:07 PM\']I am already thinking of a few things:1. Stop offering trips all the time as prizes.  TPIR knows that.  (e.g. CARS)[/quote] Hey, look at that. We agree on something; set your stopwatches, friends; this won't happen for a while.

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2. Double Play worthwhile?
I liked it, but I think the problem is that your average contestant wouldn't know how to operate it properly.

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3. Raise the top prize to $200,000.
Written like someone who has a family member balance his checkbook.


[quote name=\'JasonA1\' post=\'229588\' date=\'Oct 31 2009, 10:43 PM\']A lot of the other suggestions I see here fall in that category of making WoF a better game, when Wheel has never been about gamesmanship. A person who knows the puzzle early has always been encouraged to push their luck to rack up a total.[/quote] I totally get this. If I want fate to guide my winning, I'll try out for High Rollers or Press Your Luck. If I want my skill to guide me, I pick Jeopardy! or Concentration.

But they're presenting a game. And as much as the wheel guides the game, I would prefer for the best solver to win the game. That's what guided my changes.

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Those of you crowing about getting rid of a daily Prize Puzzle must be forgetting the whole SPIN ID tie-in which gives a casual viewer a reason to watch every single day. There's probably a lot of revenue there, otherwise it wouldn't have lasted this long, and grown into most of the show.
The Prize Puzzle was just the last one. There's the Hot Pockets Jackpot Round. The THREE gift tags on the wheel. And the promotional consideration spot before the end-of-show chat.

I get that they're out to make money, and that there are companies that are willing to pay for it. But if I want to watch ads, I'll go to the theater and leave when the feature is about to start. I want to watch the game, not footage of a toaster pastry being broken open while the gooey insides spill out.

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And because I can almost sense an argument that Jeopardy! has lasted this long without resorting to gimmickry, I will present the fairly frequent set changes, Clue Crew, dollars doubling, new car bonuses and other changes as counter evidence. Sure it doesn't reek of "we're getting old" as much as the Million Dollar Wedge and everything that preceded it on Wheel, but the function of those "improvements" seems about the same.
I have no love for the Clue Crew; I think they break up the flow of the game and are there to be young fresh faces. The doubling of the money and the cars seemed to balance out the fact that Wheel of Fortune contestants were winning piles of cash for doing quite a bit less heaving lifting.

Jeopardy doesn't give you a chance to look at the set or notice the little things, because if you're not paying attention to the game, you're going to lose your place. On Wheel of Fortune, there really isn't all that much else to do while the wheel is spinning. So you notice the set, the gaudy wheel colors, the awful white outlines, the obnoxious clapping all the time...


[quote name=\'Jimmy Owen\' post=\'229593\' date=\'Nov 1 2009, 01:46 AM\']The program is as popular as ever, so maybe it ain't broke,[/quote] 1) From everything I've seen, Wheel/Jeopardy peaked in the late 80s/early 90s.

2) The point isn't to say "the show is perfect, leave it the way it is. "How to improve Wheel" is the thread title. And that's what I've been trying to do, as opposed to...

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but I propose a different mechanism for choosing the letters in the bonus.  Have five mini-wheels with one containing the vowels and the other 4 consisting of consonants.  Maybe throw in a "wild card" space.  Spin the wheels at approx the same time to get your letters.  That would bring wheels back in as part of the game and allow the writers a little more freedom on crafting the puzzles.
which just insults the intelligence of everyone reading it.
If you didn’t create it, it isn’t your content.

Matt Ottinger

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How to Improve Wheel
« Reply #61 on: November 01, 2009, 02:46:29 PM »
[quote name=\'fostergray82\' post=\'229612\' date=\'Nov 1 2009, 12:12 PM\']I don't like the idea of getting almost half the alphabet to solve a puzzle, and I'd maybe do something to change that, perhaps just get the RSTLNE, I dunno.[/quote]
I see this criticism a lot, and I've never understood it.  The bonus puzzles are not created in a vacuum.  The puzzle makers know that RSTLN and E are going to be provided to the contestant, and they craft their bonus puzzles with that in mind.  TENNESSEE TITANS is never going to be the answer to a bonus puzzle.

I realize this started a million years ago, so some younger viewers may not get it, but the reason those letters are spotted to the contestant was that in the early days, when no letters were provided, those were the only letters anybody ever asked for.  It made asking the contestants what letters they wanted something of a joke.  Now, the player's choices matter.
This has been another installment of Matt Ottinger's Masters of the Obvious.
Stay tuned for all the obsessive-compulsive fun of Words Have Meanings.

Jimmy Owen

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How to Improve Wheel
« Reply #62 on: November 01, 2009, 03:06:58 PM »
[quote name=\'TLEberle\' post=\'229626\' date=\'Nov 1 2009, 02:43 PM\'][quote name=\'Jimmy Owen\' post=\'229593\' date=\'Nov 1 2009, 01:46 AM\']The program is as popular as ever, so maybe it ain't broke,[/quote] 1) From everything I've seen, Wheel/Jeopardy peaked in the late 80s/early 90s.

2) The point isn't to say "the show is perfect, leave it the way it is. "How to improve Wheel" is the thread title. And that's what I've been trying to do, as opposed to...

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but I propose a different mechanism for choosing the letters in the bonus.  Have five mini-wheels with one containing the vowels and the other 4 consisting of consonants.  Maybe throw in a "wild card" space.  Spin the wheels at approx the same time to get your letters.  That would bring wheels back in as part of the game and allow the writers a little more freedom on crafting the puzzles.
which just insults the intelligence of everyone reading it.
[/quote]

How so?  I don't agree. I think you're just being provocative.  I must have said something you didn't like long ago.
Let's Make a Deal was the first show to air on Buzzr. 6/1/15 8PM.

TLEberle

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How to Improve Wheel
« Reply #63 on: November 01, 2009, 03:27:37 PM »
[quote name=\'Jimmy Owen\' post=\'229629\' date=\'Nov 1 2009, 12:06 PM\']How so?  I don't agree. I think you're just being provocative.  I must have said something you didn't like long ago.[/quote]That's fine; you can not agree all you want; but if you don't understand why having people spin wheels to pick their letters instead of choosing their own letters, there's nothing I can do to help you. I disagree with most of the things you say, which I think you say because you believe they're funny. I just felt compelled to reply this time.
If you didn’t create it, it isn’t your content.

Jimmy Owen

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How to Improve Wheel
« Reply #64 on: November 01, 2009, 03:40:14 PM »
[quote name=\'TLEberle\' post=\'229631\' date=\'Nov 1 2009, 03:27 PM\'][quote name=\'Jimmy Owen\' post=\'229629\' date=\'Nov 1 2009, 12:06 PM\']How so?  I don't agree. I think you're just being provocative.  I must have said something you didn't like long ago.[/quote]That's fine; you can not agree all you want; but if you don't understand why having people spin wheels to pick their letters instead of choosing their own letters, there's nothing I can do to help you. I disagree with most of the things you say, which I think you say because you believe they're funny. I just felt compelled to reply this time.
[/quote]

Okay, that's cool.  I'm of the opinion that game shows are a fun genre.  I don't take them as seriously as I probably could.
Let's Make a Deal was the first show to air on Buzzr. 6/1/15 8PM.

TLEberle

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How to Improve Wheel
« Reply #65 on: November 01, 2009, 03:42:53 PM »
[quote name=\'Jimmy Owen\' post=\'229633\' date=\'Nov 1 2009, 12:40 PM\']Okay, that's cool.  I'm of the opinion that game shows are a fun genre.  I don't take them as seriously as I probably could.[/quote]So am I. where's the fun in telling your winner that the letters he spun aren't in the puzzle? Why is that better than allowing your contestant to pick the letters that will be the most help for him? And that's key. The thread is "how to improve wheel."
« Last Edit: November 01, 2009, 03:43:35 PM by TLEberle »
If you didn’t create it, it isn’t your content.

davemackey

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How to Improve Wheel
« Reply #66 on: November 01, 2009, 03:52:24 PM »
[quote name=\'Matt Ottinger\' post=\'229627\' date=\'Nov 1 2009, 02:46 PM\'][quote name=\'fostergray82\' post=\'229612\' date=\'Nov 1 2009, 12:12 PM\']I don't like the idea of getting almost half the alphabet to solve a puzzle, and I'd maybe do something to change that, perhaps just get the RSTLNE, I dunno.[/quote]
I see this criticism a lot, and I've never understood it.  The bonus puzzles are not created in a vacuum.  The puzzle makers know that RSTLN and E are going to be provided to the contestant, and they craft their bonus puzzles with that in mind.  TENNESSEE TITANS is never going to be the answer to a bonus puzzle.[/quote]

Or RELENTLESSNESS, probably the longest word using those letters that can fit on the puzzle board.

Kevin Prather

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How to Improve Wheel
« Reply #67 on: November 01, 2009, 03:53:36 PM »
[quote name=\'davemackey\' post=\'229635\' date=\'Nov 1 2009, 12:52 PM\']Or RELENTLESSNESS, probably the longest word using those letters that can fit on the puzzle board.[/quote]
Was Megaword ever used in the bonus round? :)

Speedy G

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How to Improve Wheel
« Reply #68 on: November 01, 2009, 06:40:35 PM »
[quote name=\'Kevin Prather\' post=\'229636\' date=\'Nov 1 2009, 03:53 PM\'][quote name=\'davemackey\' post=\'229635\' date=\'Nov 1 2009, 12:52 PM\']Or RELENTLESSNESS, probably the longest word using those letters that can fit on the puzzle board.[/quote]
Was Megaword ever used in the bonus round? :)
[/quote]
If it was, it was always followed by a 4-letter word.  =D

/I'll take an F, a C, a K, and a vowel.
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Twentington

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How to Improve Wheel
« Reply #69 on: November 01, 2009, 09:25:35 PM »
[quote name=\'Speedy G\' post=\'229647\' date=\'Nov 1 2009, 06:40 PM\'][quote name=\'Kevin Prather\' post=\'229636\' date=\'Nov 1 2009, 03:53 PM\'][quote name=\'davemackey\' post=\'229635\' date=\'Nov 1 2009, 12:52 PM\']Or RELENTLESSNESS, probably the longest word using those letters that can fit on the puzzle board.[/quote]
Was Megaword ever used in the bonus round? :)
[/quote]
If it was, it was always followed by a 4-letter word.  =D

/I'll take an F, a C, a K, and a vowel.
[/quote]

You know, you don't have to call the letters in order…

As for the longest one-word bonus puzzle, I think that honor goes to ABBREVIATION.

/why is that such a long word anyway?
« Last Edit: November 01, 2009, 09:26:00 PM by Twentington »
Bobby Peacock

ten96lt

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How to Improve Wheel
« Reply #70 on: November 02, 2009, 02:10:46 AM »
[quote name=\'Twentington\' post=\'229652\' date=\'Nov 1 2009, 09:25 PM\'][quote name=\'Speedy G\' post=\'229647\' date=\'Nov 1 2009, 06:40 PM\'][quote name=\'Kevin Prather\' post=\'229636\' date=\'Nov 1 2009, 03:53 PM\'][quote name=\'davemackey\' post=\'229635\' date=\'Nov 1 2009, 12:52 PM\']Or RELENTLESSNESS, probably the longest word using those letters that can fit on the puzzle board.[/quote]
Was Megaword ever used in the bonus round? :)
[/quote]
If it was, it was always followed by a 4-letter word.  =D

/I'll take an F, a C, a K, and a vowel.
[/quote]

You know, you don't have to call the letters in order…

As for the longest one-word bonus puzzle, I think that honor goes to ABBREVIATION.

/why is that such a long word anyway?
[/quote]
I bet if someone did that, they'd be an instant Youtube hit.