While I was never an every day watcher, today's Wheel is as entertaining to me as it was in the past, if not moreso. It lacks variety in certain ways (most of them mentioned here). When a show has made winning $15,000 in one round and $25,000 in the endgame underwhelming, something's not right. But I'd rather have more whizbang in the form of the colors and gift tags and special rounds after years and years of solving puzzles.
Looking back to 88-89 recently, when the show was arguably its most stripped down, there's the same "lack of variety" problem. Contestants day to day rarely broke certain score thresholds, 25k was picked 98% of the time in the bonus, no road trips/set changes, etc. Seems to be the nature of the beast. Friedman should get credit for keeping it interesting.
My changes, very simple: bring more variety to the prizes (but namely in the prize puzzles themselves) and add a few intermediary values to the wheel.
A lot of the other suggestions I see here fall in that category of making WoF a better game, when Wheel has never been about gamesmanship. A person who knows the puzzle early has always been encouraged to push their luck to rack up a total.
Those of you crowing about getting rid of a daily Prize Puzzle must be forgetting the whole SPIN ID tie-in which gives a casual viewer a reason to watch every single day. There's probably a lot of revenue there, otherwise it wouldn't have lasted this long, and grown into most of the show.
And because I can almost sense an argument that Jeopardy! has lasted this long without resorting to gimmickry, I will present the fairly frequent set changes, Clue Crew, dollars doubling, new car bonuses and other changes as counter evidence. Sure it doesn't reek of "we're getting old" as much as the Million Dollar Wedge and everything that preceded it on Wheel, but the function of those "improvements" seems about the same.
[quote name=\'wheelloon\' post=\'229493\' date=\'Oct 30 2009, 03:15 PM\']Merv originally envisioned the set of Wheel, in his own words, as "A stage full of prizes."[/quote]
Wasn't Lin Bolen the catalyst for shopping/prizes?
-Jason