[quote name=\'pacdude\' post=\'232908\' date=\'Dec 24 2009, 12:05 AM\'][quote name=\'Sodboy13\' post=\'232841\' date=\'Dec 23 2009, 01:58 PM\']Well, I'll be dipped.
And as someone who knows what it's like to constantly have his last name misspelled or mispronounced, my apologies.[/quote]
It's all good. How did your home game work? I'm curious. My home game ≠ the online game.
[/quote]
And my home game ≠ your home game. While yours is something self-contained and retail-ready, mine is something I only designed for my personal use, so I just bought some blank dice with stickers on eBay, cobbled together pieces from other games, and had at it.
For 2 to 4 players, plus host
Contents:
3 white Question Factory dice
3 green Bonus Works dice
Question cards, borrowed from a trivia game with 6 color-coded categories
Strike markers
Play money
(Electronic buzzers - optional)
Optional Preliminary Game - "Toss-Up Round"
To determine the order of play, toss-up questions, from any category of the host's choosing, are asked. Players who buzz in with the correct answers earn money and position in the game. The first player to answer correctly earns the most money, and gets the final turn in the round, with the following correct answers earning players the next position ahead.
Correct 4-player toss-up answer: $300, 4th position in each round
Correct 3-player toss-up answer: $200, 3rd position in each round
Correct 2-player toss-up answer: $100, 2nd position in each round
Alternately, players may take their positions via a method of the host's choosing, such as random draw or rolls of the Bonus dice.
Main Game - "Question Factory"
The player in the first position rolls all three of the white Question Factory dice, which consist of:
Category die - Pink, Orange, Yellow, Green, Blue, and Brown sides correspond to the categories on the cards.
Value die - Each question asked will be worth $200, $400, $500, $600, $800, or $1000.
Contract die - Indicates duration of turn: 1, 2, 3, 4, or 5 questions, or the "Bomb".
Example: A player rolls the dice, which come up Orange, 400, and 3. The player must successfully answer 3 questions in the Wild Card category to complete his/her turn, and will earn $400 for each correct answer.
If the player successfully completes the contract, his/her turn is over and the dice are passed to the next player. If, at any time, a player gives a wrong answer, that player earns a Strike. The next player is given a chance to "steal" by answering the question, without penalty, for its given value before taking his/her own roll. Three strikes end a player's game, with the player keeping all money earned to that point.
Rolling a "Bomb": The Bomb adds an element of risk to a player's turn. If the Bomb is rolled, a player is not subject to a contract; he/she may continue answering questions in the rolled category for the rolled value for as long as he/she likes, as long as the player continues to answer correctly. If a player gives a wrong answer on a Bomb, however, not only does he/she earn a Strike, but he/she also loses all money earned in the current game. Therefore, if a player earns his 3rd Strike on a Bomb, he/she will finish the game with $0.
Winning the game: The Main Game ends when a] A player earns $5000 or more, and has the highest score after all active players (those with fewer than 3 Strikes) have had an equal number of turns; or b] Only one active player remains upon completion of a round. For example, if Players 1, 2, and 3 have all struck out, and Player 4 has 2 Strikes, Player 4 must still successfully complete one turn to complete the round and win the game.
If, at the end of a round, all players have struck out, the player with the highest score is declared the winner. If there is a tie, the host will ask a $100 Toss-Up question to break the tie.
Bonus Round - "The Bonus Works"
The winning player takes the three green dice, each of which consist of dollar amounts and Bombs, as follows:
Die 1 - $200, $200, $400, $600, $1000, Bomb
Die 2 - $200, $400, $400, $600, $1000, Bomb
Die 3 - $200, $400, $400, $600, $1000, Bomb
The player rolls all three dice, earning whatever dollar amounts are rolled. After each turn, the player must decide whether to continue rolling, or end the game and collect his/her winnings to that point. If the player earns $5000 or more in the Bonus Works, his/her bonus winnings are doubled, and the game ends.
If, at any time, a player rolls a Bomb, the player's bonus winnings are cut in half, the other dice rolled on the turn do not count, and the Bomb die is taken out of play for the remainder of the round, should the player decide to continue. (Should two Bombs be rolled at once, the penalty is doubled, and the winnings are divided by 4.) If the player rolls all three Bombs over the course of his/her bonus round, he/she loses all bonus winnings for that round. However, if the player rolls all three Bombs on a single roll, that player "Blows the Works" and wins $20,000 for the bonus round.
The player with the most total money after an agreed-upon number of games is declared champion. Players may want to rotate in the host role, with each player taking one turn as host.
All right, Game Theory Masters and Specialists, pick apart at will.