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Author Topic: TPiR Cheat Sheet  (Read 9926 times)

tvmitch

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TPiR Cheat Sheet
« on: December 10, 2009, 08:13:16 PM »
My sister called today to say she and her college band are going to a TPiR taping over spring break. Her band is registered as a group so she is guaranteed to get in. Beyond the traditional audition advice, I want to make a Cheat Sheet for them to study in case they get called up.

Formatted something like:

Quote
Ten Chances
The prices in this game always end in zero. If in doubt, remember that the prices always end in zero.
Any other quick suggestions I can add to the sheet? Let's keep it on topic and relevant to the current rotation of pricing games...

Sidenote: the group is 50 members and they were told to split up between tapings on a Tuesday. My first thought of advice to them would be to design different group shirts for each taping. Right? I would think that two people wearing the same shirts on different shows wouldn't get called?
« Last Edit: December 10, 2009, 08:17:32 PM by tvmitch »
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CJBojangles

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« Reply #1 on: December 10, 2009, 08:18:05 PM »
I'm pretty sure they still do this... but the game "Now... or Then" always has four "Now"s and two "Then"s.

Strikerz04

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« Reply #2 on: December 10, 2009, 08:39:40 PM »
About 7 years ago, for my AP statistics course, I did a craptacular, yet A-worthy collaborative paper on "Price." I can try to pull it up for you sometime in the next couple of days.

chris319

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« Reply #3 on: December 10, 2009, 09:37:35 PM »
Aren't there strategy guides on golden-road.net?

tpirfan28

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« Reply #4 on: December 10, 2009, 09:38:40 PM »
When in doubt, small prizes (the items in Plinko/Cliffhangers/Secret X) are expensive anymore.  Except for the TPIR 2010 games - $20/PC, $30/DS, $40/Wii.

Also it would pay to just simply pay attention to your surroundings.  If you can (I've never been to the studio), listen to descriptions and look at stuff - especially in Now or Then...if it says NEW on the pack...
When you're at the grocery game and you hear the beep, think of all the fun you could have at "Crazy Rachel's Checkout Counter!"

JayDLewis

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« Reply #5 on: December 10, 2009, 10:46:50 PM »
Safe Crackers always ends in 0 too.

IUFBs are never less than $400 and are rarely over $3K.
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Twentington

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« Reply #6 on: December 10, 2009, 11:29:29 PM »
From what I've seen, there're often $x99s on Clock Game.
Bobby Peacock

Dbacksfan12

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TPiR Cheat Sheet
« Reply #7 on: December 10, 2009, 11:50:19 PM »
If you're playing a game such as "Bonkers", ignore the crowd and get as many guesses as possible in.
--Mark
Phil 4:13

Unrealtor

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« Reply #8 on: December 10, 2009, 11:50:39 PM »
Going $20-$30-$40 in order will usually win you Cliff Hangers and get you all three of the prizes/picks in Spelling Bee.

Designer prizes are usually way more than you would expect if you aren't familiar with the brand.
« Last Edit: December 10, 2009, 11:51:10 PM by Unrealtor »
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Plinko85

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« Reply #9 on: December 11, 2009, 12:15:20 AM »
Nowadays, add about $10,000 to your showcase guess for every trip.

Steve Gavazzi

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« Reply #10 on: December 11, 2009, 12:28:08 AM »
Golden Road:  The first two prices will never contain repeating digits.

Secret "X":  Should she happen to get this for a car, make sure to mark the bottom row.  It's a Roger trick that I don't know if the current staff knows about, but every car playing for at least the last 10 years he produced had the secret X on the bottom.

Push Over:  The first price is always wrong.

...God, there aren't nearly as many of these as there used to be.

Bill Neuweiler

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« Reply #11 on: December 11, 2009, 12:51:46 AM »
[quote name=\'Steve Gavazzi\' post=\'232092\' date=\'Dec 11 2009, 12:28 AM\']Golden Road:  The first two prices will never contain repeating digits.

Secret "X":  Should she happen to get this for a car, make sure to mark the bottom row.  It's a Roger trick that I don't know if the current staff knows about, but every car playing for at least the last 10 years he produced had the secret X on the bottom.

Push Over:  The first price is always wrong.

...God, there aren't nearly as many of these as there used to be.[/quote]

I was just thinking that very same thing.
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clemon79

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« Reply #12 on: December 11, 2009, 02:59:44 AM »
[quote name=\'Steve Gavazzi\' post=\'232092\' date=\'Dec 10 2009, 09:28 PM\']Secret "X":  Should she happen to get this for a car, make sure to mark the bottom row.  It's a Roger trick that I don't know if the current staff knows about, but every car playing for at least the last 10 years he produced had the secret X on the bottom.[/quote]
Out of a sample size of....?
Quote
...God, there aren't nearly as many of these as there used to be.
I just don't see this as a bad thing. At all.
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Craig Karlberg

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« Reply #13 on: December 11, 2009, 04:12:53 AM »
[quote name=\'Modor\' post=\'232088\' date=\'Dec 10 2009, 11:50 PM\']If you're playing a game such as "Bonkers", ignore the crowd and get as many guesses as possible in.[/quote]

Not only Bonkers, but it also applies to Race Game.

Dice Game:  Rolling either a 1 or 6 will always insure you of winning a car because there are no 0s & no # higher than 6(unless you somehow misunderstand THAT part of the game).

Steve Gavazzi

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« Reply #14 on: December 11, 2009, 08:38:23 AM »
[quote name=\'Craig Karlberg\' post=\'232099\' date=\'Dec 11 2009, 04:12 AM\']Dice Game:  Rolling either a 1 or 6 will always insure you of winning a car because there are no 0s & no # higher than 6(unless you somehow misunderstand THAT part of the game).[/quote]
That's not a trick, ya dip.