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Author Topic: TPiR Cheat Sheet  (Read 11082 times)

BrandonFG

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TPiR Cheat Sheet
« Reply #15 on: December 11, 2009, 08:59:14 AM »
[quote name=\'Unrealtor\' post=\'232089\' date=\'Dec 10 2009, 11:50 PM\']Going $20-$30-$40 in order will usually win you Cliff Hangers and get you all three of the prizes/picks in Spelling Bee.[/quote]
For Cliff Hangers, I think this may also work with 15-25-35...

I don't know how often this works but occasionally on Money Game, the last two digits are the lowest number divisible by 5. It's been a couple of years since I've seen that happen, though...

Wasn't there something about paint sealant making the car price a certain amount? I remember it causing a stir on the board a few years ago...
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DoorNumberFour

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TPiR Cheat Sheet
« Reply #16 on: December 11, 2009, 09:58:38 AM »
Double Prices: If the prize is a pair of something, always go with $xx98.
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cmjb13

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« Reply #17 on: December 11, 2009, 03:04:40 PM »
I'm not sure if this still applies, but the unrevealed price of Bonkers used to be seen from the front row.
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SteveR

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TPiR Cheat Sheet
« Reply #18 on: December 11, 2009, 03:18:43 PM »
[quote name=\'DoorNumberFour\' post=\'232121\' date=\'Dec 11 2009, 09:58 AM\']Double Prices: If the prize is a pair of something, always go with $xx98.[/quote]
Broader scale -- go with the price that ends in an EVEN number!

(Also applies to Switch, One Right Price, maybe even Two For One)
« Last Edit: December 11, 2009, 03:20:39 PM by SteveR »

Mr. Bill

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TPiR Cheat Sheet
« Reply #19 on: December 12, 2009, 04:48:59 AM »
Ten Chances:

The small prizes always end in 0.  Knowing that will save you more chances for the car.

WilliamPorygon

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TPiR Cheat Sheet
« Reply #20 on: December 12, 2009, 04:53:43 AM »
Squeeze Play - if the 2nd and 4th digits of the setup are the same (i.e. 49795), the digit between them (the 3rd one) is almost always the one that needs to be removed.

[quote name=\'Craig Karlberg\' post=\'232099\' date=\'Dec 11 2009, 04:12 AM\']Dice Game:  Rolling either a 1 or 6 will always insure you of winning a car because there are no 0s & no # higher than 6(unless you somehow misunderstand THAT part of the game).[/quote]
Yeah Craig, I'm always sick of people messing that up.  Drew even flat out tells the contestants that rolling only 1's and 6's will get them the car for free, and yet contestants mess that up more frequently than the ending in 0's in 10 chances!  Auugh!  *throws TV out window*

\Oh, by the way, I was being sarcastic.
\\Well duh!
« Last Edit: December 12, 2009, 05:01:19 AM by WilliamPorygon »

Steve Gavazzi

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« Reply #21 on: December 12, 2009, 03:55:16 PM »
[quote name=\'Mr. Bill\' post=\'232164\' date=\'Dec 12 2009, 04:48 AM\']Ten Chances:

The small prizes always end in 0.[/quote]
All of the prices end in 0.

tvmitch

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TPiR Cheat Sheet
« Reply #22 on: December 12, 2009, 06:19:40 PM »
Thanks for everyone's help so far. There are some good tips on this list.

dale_grass

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TPiR Cheat Sheet
« Reply #23 on: December 12, 2009, 08:58:13 PM »
If you're a female, ask the host to see his dressing room after the show.  He'll then louse up the game and award you the prize.

Sorry, wrong host.

davemackey

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« Reply #24 on: December 12, 2009, 09:28:11 PM »
[quote name=\'Twentington\' post=\'232085\' date=\'Dec 10 2009, 11:29 PM\']From what I've seen, there're often $x99s on Clock Game.[/quote]
Clock Game prizes are never more than $999.

NickS

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TPiR Cheat Sheet
« Reply #25 on: December 12, 2009, 10:32:59 PM »
If you have six or seven dollars going into the last number in Lucky Seven, simple math dictates saying a 4 or a 5 equals a win.  Not necessarily a "cheat," per se, but still advice for someone that could be up there.

Steve Gavazzi

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TPiR Cheat Sheet
« Reply #26 on: December 12, 2009, 11:23:02 PM »
[quote name=\'TeppanYaki\' post=\'232206\' date=\'Dec 12 2009, 10:32 PM\']If you have six or seven dollars going into the last number in Lucky Seven, simple math dictates saying a 4 or a 5 equals a win.[/quote]
Actually, it's saying 5 if you have at least $5 left -- Lucky $even never uses zeroes.

Jeremy Nelson

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« Reply #27 on: December 13, 2009, 12:25:10 AM »
Now Or Then
There's always one product that wasn't around during the Then date. Start there.

Grocery Game
Save the cheapest product for last.

Check Out
If you think you overpriced one item, make sure to underprice another to balance it out.
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NickS

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TPiR Cheat Sheet
« Reply #28 on: December 13, 2009, 05:56:48 AM »
[quote name=\'Steve Gavazzi\' post=\'232207\' date=\'Dec 12 2009, 10:23 PM\'][quote name=\'TeppanYaki\' post=\'232206\' date=\'Dec 12 2009, 10:32 PM\']If you have six or seven dollars going into the last number in Lucky Seven, simple math dictates saying a 4 or a 5 equals a win.[/quote]
Actually, it's saying 5 if you have at least $5 left -- Lucky $even never uses zeroes.
[/quote]

You know, I had that inkling but didn't go for it.  I stand corrected.  Does/has Bob or Drew mentioned that at all - that there are no zeroes in the car?

Mr. Bill

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TPiR Cheat Sheet
« Reply #29 on: December 13, 2009, 10:26:43 AM »
[quote name=\'davemackey\' post=\'232202\' date=\'Dec 12 2009, 09:28 PM\'][quote name=\'Twentington\' post=\'232085\' date=\'Dec 10 2009, 11:29 PM\']From what I've seen, there're often $x99s on Clock Game.[/quote]
Clock Game prizes are never more than $999.
[/quote]
Usually.  Last season, they were using 4 digit prizes up to nearly $3000, with no help by Drew.  When that happened when Bob was around, and they were playing for a car, for example, he would at least tell them it was between $X,000 and $Y,000 first.  If they didn't remember that, well, tough luck.

But, after last year's miserable track record for playing it, they've gone back to 3 digit prizes.

BTW, it used to be that the second one was always worth more than the first.  But just in the last couple weeks, they reversed that and had the higher priced prize first.
« Last Edit: December 13, 2009, 10:28:14 AM by Mr. Bill »