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Author Topic: Do you have any game show related projects you're working on?  (Read 9569 times)

William_S.

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Do you have any game show related projects you're working on?
« Reply #30 on: December 24, 2009, 07:07:20 AM »
[quote name=\'CarbonCpy\' post=\'232806\' date=\'Dec 23 2009, 12:06 AM\'][quote name=\'rollercoaster87\' post=\'232801\' date=\'Dec 22 2009, 11:24 PM\']In a nutshell, can someone explain how this game is played? I haven't been able to find Youtube clips or an English wiki page.[/quote]

Think of a four-player version of Othello on a 5x5 board, and add tossup questions for the right to place your piece.  Throw in a couple of other twists and that's pretty much it.

(Add me to the intrigued list, while you're at it)
[/quote] I haven't found anything English, but this page this page with poor translation (WTG Google) is all I can find ( http://translate.google.com/translate?hl=e...8US358%26sa%3DX )

I'm not sure but from what I saw is... (pardon my Horanism) Whoever gets Q1, automatically gets Panel 13. (however in other eps I've seen the play can freely pick elsewhere)
On Q2 that player who just put a panel down must sit out until an attack can be made.(about at least 1 question) All other players or in "Atari" or in attack mode. The players CAN attack in any direction, BUT must place a color on any adjacent panel.
Right answers= panel placement
Wrong answers= a penalty turn and must STAND out for at least question. This continues until all 25 panels are covered or until the 22+ minutes are up. (Yeah it my seem pointless. But I have some rules in mind to spice it up) At any late point in the game the "Attack Chance" occurs in which will allow players to take any players panel and open it up for them to make it their own.  IE Answer the question, Pick the square, answer the next question, (anybody) Claim the panel. Finished! The player with the most (or By definite PERFECT!) wins the game and has a chance to win a trip to France .

Final: The winning player now views the board (or chyron) using only the specified panels is then shown pictures, objects, people, places etc. in which they have something in common. The player must Figure this out. Get it right and win the trip. Get it wrong , Oh well.

I know you said "Nutshell" but I guess I hav...Nevermind I'm not going there.

[quote name=\'DJDustman\' post=\'232895\' date=\'Dec 23 2009, 11:15 PM\']I would love to get this going as a second edition in stores, but I am not sure how to approach licensing.[/quote]
That'll be neat! but wasn't there a way to MOD the game, Via changing the "ogg" sounds and/or Bitmaps?
« Last Edit: December 24, 2009, 09:53:02 PM by William_S. »

Sodboy13

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Do you have any game show related projects you're working on?
« Reply #31 on: December 24, 2009, 05:01:09 PM »
[quote name=\'pacdude\' post=\'232908\' date=\'Dec 24 2009, 12:05 AM\'][quote name=\'Sodboy13\' post=\'232841\' date=\'Dec 23 2009, 01:58 PM\']Well, I'll be dipped.

And as someone who knows what it's like to constantly have his last name misspelled or mispronounced, my apologies.[/quote]

It's all good. How did your home game work? I'm curious. My home game ≠ the online game.
[/quote]

And my home game ≠ your home game.  While yours is something self-contained and retail-ready, mine is something I only designed for my personal use, so I just bought some blank dice with stickers on eBay, cobbled together pieces from other games, and had at it.

For 2 to 4 players, plus host

Contents:
3 white Question Factory dice
3 green Bonus Works dice
Question cards, borrowed from a trivia game with 6 color-coded categories
Strike markers
Play money
(Electronic buzzers - optional)

Optional Preliminary Game - "Toss-Up Round"

To determine the order of play, toss-up questions, from any category of the host's choosing, are asked.  Players who buzz in with the correct answers earn money and position in the game.  The first player to answer correctly earns the most money, and gets the final turn in the round, with the following correct answers earning players the next position ahead.
Correct 4-player toss-up answer: $300, 4th position in each round
Correct 3-player toss-up answer: $200, 3rd position in each round
Correct 2-player toss-up answer: $100, 2nd position in each round

Alternately, players may take their positions via a method of the host's choosing, such as random draw or rolls of the Bonus dice.

Main Game - "Question Factory"

The player in the first position rolls all three of the white Question Factory dice, which consist of:
Category die - Pink, Orange, Yellow, Green, Blue, and Brown sides correspond to the categories on the cards.
Value die - Each question asked will be worth $200, $400, $500, $600, $800, or $1000.
Contract die - Indicates duration of turn: 1, 2, 3, 4, or 5 questions, or the "Bomb".

Example: A player rolls the dice, which come up Orange, 400, and 3.  The player must successfully answer 3 questions in the Wild Card category to complete his/her turn, and will earn $400 for each correct answer.

If the player successfully completes the contract, his/her turn is over and the dice are passed to the next player.  If, at any time, a player gives a wrong answer, that player earns a Strike.  The next player is given a chance to "steal" by answering the question, without penalty, for its given value before taking his/her own roll.  Three strikes end a player's game, with the player keeping all money earned to that point.

Rolling a "Bomb": The Bomb adds an element of risk to a player's turn.  If the Bomb is rolled, a player is not subject to a contract; he/she may continue answering questions in the rolled category for the rolled value for as long as he/she likes, as long as the player continues to answer correctly.  If a player gives a wrong answer on a Bomb, however, not only does he/she earn a Strike, but he/she also loses all money earned in the current game.  Therefore, if a player earns his 3rd Strike on a Bomb, he/she will finish the game with $0.

Winning the game: The Main Game ends when a] A player earns $5000 or more, and has the highest score after all active players (those with fewer than 3 Strikes) have had an equal number of turns; or b] Only one active player remains upon completion of a round.  For example, if Players 1, 2, and 3 have all struck out, and Player 4 has 2 Strikes, Player 4 must still successfully complete one turn to complete the round and win the game.

If, at the end of a round, all players have struck out, the player with the highest score is declared the winner.  If there is a tie, the host will ask a $100 Toss-Up question to break the tie.

Bonus Round - "The Bonus Works"

The winning player takes the three green dice, each of which consist of dollar amounts and Bombs, as follows:
Die 1 - $200, $200, $400, $600, $1000, Bomb
Die 2 - $200, $400, $400, $600, $1000, Bomb
Die 3 - $200, $400, $400, $600, $1000, Bomb

The player rolls all three dice, earning whatever dollar amounts are rolled.  After each turn, the player must decide whether to continue rolling, or end the game and collect his/her winnings to that point.  If the player earns $5000 or more in the Bonus Works, his/her bonus winnings are doubled, and the game ends.

If, at any time, a player rolls a Bomb, the player's bonus winnings are cut in half, the other dice rolled on the turn do not count, and the Bomb die is taken out of play for the remainder of the round, should the player decide to continue.  (Should two Bombs be rolled at once, the penalty is doubled, and the winnings are divided by 4.)  If the player rolls all three Bombs over the course of his/her bonus round, he/she loses all bonus winnings for that round.  However, if the player rolls all three Bombs on a single roll, that player "Blows the Works" and wins $20,000 for the bonus round.

The player with the most total money after an agreed-upon number of games is declared champion.  Players may want to rotate in the host role, with each player taking one turn as host.

All right, Game Theory Masters and Specialists, pick apart at will.
« Last Edit: December 24, 2009, 05:02:46 PM by Sodboy13 »
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TLEberle

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Do you have any game show related projects you're working on?
« Reply #32 on: December 25, 2009, 01:20:32 AM »
[quote name=\'Sodboy13\' post=\'232951\' date=\'Dec 24 2009, 02:01 PM\']All right, Game Theory Masters and Specialists, pick apart at will.[/quote]Where'd you find the specialty dice, and do you have any to spare? :)

/T.L. Eberle, not quite a Game Theory Master, but a bit of an amateur designer.
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Joe Mello

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« Reply #33 on: December 25, 2009, 01:28:06 AM »
[quote name=\'TLEberle\' post=\'232973\' date=\'Dec 25 2009, 01:20 AM\'][quote name=\'Sodboy13\' post=\'232951\' date=\'Dec 24 2009, 02:01 PM\']All right, Game Theory Masters and Specialists, pick apart at will.[/quote]Where'd you find the specialty dice, and do you have any to spare? :)
[/quote]
Blank dice are typically available in the local small-business game shops.  I think they come in 6- and 10-sided.  I know they don't come in 20-sded, which kinda blew a hole in my PYL dice game idea.
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TLEberle

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« Reply #34 on: December 25, 2009, 01:32:53 AM »
[quote name=\'Joe Mello\' post=\'232975\' date=\'Dec 24 2009, 10:28 PM\'][quote name=\'TLEberle\' post=\'232973\' date=\'Dec 25 2009, 01:20 AM\'][quote name=\'Sodboy13\' post=\'232951\' date=\'Dec 24 2009, 02:01 PM\']All right, Game Theory Masters and Specialists, pick apart at will.[/quote]Where'd you find the specialty dice, and do you have any to spare? :)
[/quote]
Blank dice are typically available in the local small-business game shops.  I think they come in 6- and 10-sided.  I know they don't come in 20-sded, which kinda blew a hole in my PYL dice game idea.[/quote]Is that all? I got a chunk of a hundred d6s for some low Sale of the Century price, and they've been indispensable when coming up with various game ideas, either three or ten at a time.

I was able to find some d12s for a treasure diving game I had been noodling around, and as it happens, they will snugly allow the labels for the d6s, which was piles of awesome.

I thought our esteemed designer had some spiffy dice that he had subsumed into another game. I know I've done that before.
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dazztardly

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« Reply #35 on: December 25, 2009, 02:46:49 AM »
I was the one who suggested "Panel Quiz Attack 25" to Greg. This title was one that could truly inject Japanese pop culture, into anime conventions.

I've been working with him on and off with his anime convention games for over 5 years. In fact we almost piloted a format for ADV Films.

parliboy

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« Reply #36 on: December 25, 2009, 06:45:47 AM »
This is the time of year where I'm responsible for the game show for a small local gaming convention.  The head honcho asked that we keep the format, "Duel", the same as last year (although I'm making a change to the programming this year so that missing a question is not instant elimination -- it threw too many people off).

I published a link to the software last year, but never did much on including instructions.  I'll be sure to do that after this year's con, as well as providing the source in CS4 for those who wish to do some tinkering.


To add to the blank dice subthread:

When I was at BGG.CON this year, one of the flea market vendors was selling a bunch of blank cubes in several colors for a per-die price.  When I saw it, I immediately requested a flat price to buy him out, and then did so.

[quote name=\'Joe Mello\' post=\'232975\' date=\'Dec 25 2009, 12:28 AM\']Blank dice are typically available in the local small-business game shops. I think they come in 6- and 10-sided. I know they don't come in 20-sded, which kinda blew a hole in my PYL dice game idea.[/quote]

Oh, use the d6's.  And make the order of play a) draw a die from the bag, b) decide whether to press or pass all remaining spins and then c) roll the die.  Then make dice that are have more valuable spaces have more whammies.  If it doesn't make sense now, wait until the first time someone with $20000 draws a die with $5000+1, $4000+1, $3000+1, W, W, W; then has to decide whether to pass it along with all remaining spins.

Side note: An acquaintance of mine, Nick Vitek, sells recessed dice that are perfect for affixing labels.  You might float around online and see if you can find him.

[quote name=\'Sodboy13\' post=\'232951\' date=\'Dec 24 2009, 04:01 PM\']All right, Game Theory Masters and Specialists, pick apart at will.[/quote]

Will do.

The front game is obviously very evocative of Bullseye.  But one thing you're missing that Bullseye had at least a bit of was player choice after the randomness.  And the bonus (although authentic) is too B/E for my personal tastes.

Suggestion:

There are two of each Category, Value, and Contract dice.  After the roll, the active player chooses one die to play.  The opponent then chooses another, and the active player then chooses the last again.  Yes, there can be duplicates, but that can work both to a player's advantage and disadvantage.

You've not specified whether someone under a bomb can choose to answer zero questions.  I suggest that the answer be "no".

There's no reason the host can't be an active player if only two players can answer any given question.

Bonus: replace the $1000 and the bomb with categories.  So two categories for each die.  When a category is rolled, a question must be answered in the category.  If correct, +1000.  If wrong, it goes off as a bomb.
« Last Edit: December 25, 2009, 06:48:37 AM by parliboy »
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DJDustman

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Do you have any game show related projects you're working on?
« Reply #37 on: December 25, 2009, 10:25:41 AM »
[quote name=\'Jimmy Owen\' post=\'232897\' date=\'Dec 23 2009, 11:30 PM\'][quote name=\'DJDustman\' post=\'232895\' date=\'Dec 23 2009, 11:15 PM\']I would love to get this going as a second edition in stores, but I am not sure how to approach licensing.[/quote]

Talk to Comcast.
[/quote]

I did actually call NBC on how to go about this and I found out NBC does not own any Concentration after 1973, it's all Fremantle's property.

Sodboy13

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« Reply #38 on: December 25, 2009, 11:01:15 AM »
[quote name=\'TLEberle\' post=\'232973\' date=\'Dec 25 2009, 12:20 AM\'][quote name=\'Sodboy13\' post=\'232951\' date=\'Dec 24 2009, 02:01 PM\']All right, Game Theory Masters and Specialists, pick apart at will.[/quote]Where'd you find the specialty dice, and do you have any to spare? :)
[/quote]
I do have some spares,but you might be better off just picking up your own.  (I have seen them pop up cheaper than this from other eBayers, BTW.)
"Speed: it made Sandra Bullock a household name, and costs me over ten thousand a week."

--Shawn Micallef, Talkin' 'bout Your Generation

Joe Mello

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« Reply #39 on: December 25, 2009, 02:58:00 PM »
[quote name=\'TLEberle\' post=\'232976\' date=\'Dec 25 2009, 01:32 AM\']I thought our esteemed designer had some spiffy dice that he had subsumed into another game. I know I've done that before.[/quote]
I considered purchasing Dicecapades simply for that reason.

The way PYL dice was going to work was this: The Q rounds would be rolling 4 six-siders to earn chips (one side yellow, other side red).  The board rounds would each have 3 dice: two with numbers and an "event die". Round 1 would use 10-siders, Round 2 would use 20-siders.  Play remains the same.

Stuff on the "event dice" included
-Blank sides
-+1 Spin
-Reroll 1 (take roll or reroll any 1 die)
-Reroll any
-Big Bucks (doubles the roll)
-Whammies

Figured it was simple enough.
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clemon79

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« Reply #40 on: December 25, 2009, 03:40:32 PM »
[quote name=\'Joe Mello\' post=\'232995\' date=\'Dec 25 2009, 11:58 AM\']The way PYL dice was going to work was this: The Q rounds would be rolling 4 six-siders to earn chips (one side yellow, other side red).  The board rounds would each have 3 dice: two with numbers and an "event die". Round 1 would use 10-siders, Round 2 would use 20-siders.  Play remains the same.

Stuff on the "event dice" included
-Blank sides
-+1 Spin
-Reroll 1 (take roll or reroll any 1 die)
-Reroll any
-Big Bucks (doubles the roll)
-Whammies

Figured it was simple enough.[/quote]
I'm intrigued by this. I assume the "two with numbers" were all dollar amounts? Could the reroll be the event die if you so chose?
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Joe Mello

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« Reply #41 on: December 25, 2009, 10:25:09 PM »
[quote name=\'clemon79\' post=\'232998\' date=\'Dec 25 2009, 03:40 PM\']I'm intrigued by this. I assume the "two with numbers" were all dollar amounts? Could the reroll be the event die if you so chose?[/quote]
1) Yes.  One would be the X00 die, the other the tens and ones (00, 50, 25, 75).

2) Yes, but you would have to keep the 2nd result no matter what dice or how many you roll.  I didn't take constant reroll into consideration, but I don't think it would have that game-breaking an effect.
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clemon79

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« Reply #42 on: December 25, 2009, 10:58:56 PM »
[quote name=\'Joe Mello\' post=\'233010\' date=\'Dec 25 2009, 07:25 PM\']1) Yes.  One would be the X00 die, the other the tens and ones (00, 50, 25, 75)[/quote]
That's a pretty clever way to do it.
Quote
2) Yes, but you would have to keep the 2nd result no matter what dice or how many you roll.  I didn't take constant reroll into consideration, but I don't think it would have that game-breaking an effect.
I shouldn't think so. If it comes up "reroll if you like" a couple times, so be it.
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Sonic Whammy

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« Reply #43 on: December 26, 2009, 12:55:24 AM »
Ah, what the hey, my turn.

I created a concept a couple years back that I called Super Solvers. It's a 3-player game where each round takes a simple quiz and turns the answers into some kind of puzzle. The puzzles borrow elements from Password+, Cross-Wits, Countdown (Yes, we need more math in this world), and $1M CoaL.

I've been looking in on it again lately as a possible second vehicle for my anime game show venture to go with Anime Press Your Luck. I'm also considering renditions of Hit Man and The Big Showdown, but I'll be assembling with my new group after New Year's to start the long process of testing, editing, reinventing and all that jazz. In the midst of all this, I'm also hoping to do a PYL fundraiser for my high school's senior prom committee. That process will also start after the New Year.

For now, I lie in wait.
Brian Sapinski

Just Brian Sapinski... for now