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Author Topic: Pricing Game Redesigns  (Read 14392 times)

BrandonFG

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Pricing Game Redesigns
« Reply #30 on: April 26, 2010, 08:24:47 PM »
[quote name=\'J.R.\' post=\'240035\' date=\'Apr 26 2010, 08:15 PM\']Would it to be too much to ask if there was a picture available of the new look?[/quote]
Here's a small clip previewing the new board in action.

And a screenshot from said clip. I gotta admit, the slashes look a little weird...I'd personally like to see them "black out" the numbers.
« Last Edit: April 26, 2010, 08:25:52 PM by fostergray82 »
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chad1m

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« Reply #31 on: April 26, 2010, 08:26:59 PM »
[quote name=\'J.R.\' post=\'240035\' date=\'Apr 26 2010, 08:15 PM\']Would it to be too much to ask if there was a picture available of the new look?[/quote]Not at all:

http://img265.imageshack.us/img265/2/anynumber.png

J.R.

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« Reply #32 on: April 26, 2010, 08:29:08 PM »
Thank you all! Most appreciated. :)
-Joe Raygor

Lirodon

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« Reply #33 on: April 26, 2010, 08:50:22 PM »
Out goes the brass, in comes the ... aluminum siding?

Sorry guys, but my one dollar: its ugly.  They should have just retrofitted it with an LCD monitor instead, and threw a used number board somewhere else (contestant's row?) if they wanted one so much.

BrandonFG

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Pricing Game Redesigns
« Reply #34 on: April 26, 2010, 08:54:51 PM »
[quote name=\'Lirodon\' post=\'240042\' date=\'Apr 26 2010, 08:50 PM\']Sorry guys, but my one dollar: its ugly.  They should have just retrofitted it with an LCD monitor instead, and threw a used number board somewhere else (contestant's row?) if they wanted one so much.[/quote]
Honestly, except for the Used Number Board and new facade, I can barely tell the difference. I've found a lot of the newer games to be extremely chintzy in appearance (both design and logo), so I like that the redesign was still somewhat conventional, and kept the same logo.
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JasonA1

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« Reply #35 on: April 26, 2010, 09:04:17 PM »
[quote name=\'fostergray82\' post=\'240043\' date=\'Apr 26 2010, 08:54 PM\']I've found a lot of the newer games to be extremely chintzy in appearance (both design and logo), so I like that the redesign was still somewhat conventional, and kept the same logo.[/quote]

Care to expand on this? Did you mean newer games to the show, or the recent redesigns? What did you mean by "conventional?"

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Neumms

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« Reply #36 on: April 26, 2010, 09:22:27 PM »
[quote name=\'fostergray82\' post=\'240043\' date=\'Apr 26 2010, 07:54 PM\'][quote name=\'Lirodon\' post=\'240042\' date=\'Apr 26 2010, 08:50 PM\']Sorry guys, but my one dollar: its ugly.[/quote]
Honestly, except for the Used Number Board and new facade, I can barely tell the difference. I've found a lot of the newer games to be extremely chintzy in appearance (both design and logo), so I like that the redesign was still somewhat conventional, and kept the same logo.
[/quote]

I liked the old board. They should have just kept that, since the used number board throws the layout off. Temptation looks crummy, although the pink paint job it replaced was even worse. Most Expensive looks crummy. It looks like there are two designers at work, one who did Bonkers and Stack the Deck, which both look fresh and interesting, and one who does these crazy half-assed ones. They need to get off the Ariel and Times Roman type, and they need to find someone with an idea of a color palette. (Well, they probably don't NEED to, but it would sure be nice if they did.)

BrandonFG

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« Reply #37 on: April 26, 2010, 09:25:53 PM »
[quote name=\'JasonA1\' post=\'240045\' date=\'Apr 26 2010, 09:04 PM\'][quote name=\'fostergray82\' post=\'240043\' date=\'Apr 26 2010, 08:54 PM\']I've found a lot of the newer games to be extremely chintzy in appearance (both design and logo), so I like that the redesign was still somewhat conventional, and kept the same logo.[/quote]

Care to expand on this? Did you mean newer games to the show, or the recent redesigns? What did you mean by "conventional?"
[/quote]
The redesigns have been pretty decent (Most Expensive, Temptation, Any Number). When I say conventional, I mean minus the kitsch that the show has been going for, and makes it look as if the show can't decide if it wants to be 2010 mixed with 1976, or just straight 1976.

I'll replace "conventional" with "contemporary"...
« Last Edit: April 27, 2010, 12:40:50 AM by fostergray82 »
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Joe Mello

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« Reply #38 on: April 26, 2010, 10:19:37 PM »
[quote name=\'Lirodon\' post=\'240042\' date=\'Apr 26 2010, 08:50 PM\']Sorry guys, but my one dollar: its ugly.  They should have just retrofitted it with an LCD monitor instead, and threw a used number board somewhere else (contestant's row?) if they wanted one so much.[/quote]
1) That's essentially what they did.  I imagine behind the siding is a large LCD or two.
2) I was under the impression that CR always was a used number board in the same way that did bookkeeping for Money Game and Grocery Game.

I'm with Brandon on the slashes.  It's a nice idea, but it sort of threw me off.  Otherwise, it was okay.
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Steve Gavazzi

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« Reply #39 on: April 26, 2010, 10:36:41 PM »
[quote name=\'Bob Zager\' post=\'240034\' date=\'Apr 26 2010, 08:11 PM\']The earliest game to officially have a name on its prop, AFAIK, was Double Digits, which was quickly retired.[/quote]
Negative.  Hi Lo is 11 days older than Double Digits.

[quote name=\'Joe Mello\' post=\'240051\' date=\'Apr 26 2010, 10:19 PM\'][quote name=\'Lirodon\' post=\'240042\' date=\'Apr 26 2010, 08:50 PM\']Sorry guys, but my one dollar: its ugly.  They should have just retrofitted it with an LCD monitor instead, and threw a used number board somewhere else (contestant's row?) if they wanted one so much.[/quote]1) That's essentially what they did.  I imagine behind the siding is a large LCD or two.[/quote]
No, it's not at all what they did.  The board that debuted today is completely new except for the logo.

TimK2003

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« Reply #40 on: April 26, 2010, 11:48:09 PM »
[quote name=\'Steve Gavazzi\' post=\'240053\' date=\'Apr 26 2010, 08:36 PM\'][quote name=\'Joe Mello\' post=\'240051\' date=\'Apr 26 2010, 10:19 PM\'][quote name=\'Lirodon\' post=\'240042\' date=\'Apr 26 2010, 08:50 PM\']Sorry guys, but my one dollar: its ugly.  They should have just retrofitted it with an LCD monitor instead, and threw a used number board somewhere else (contestant's row?) if they wanted one so much.[/quote]1) That's essentially what they did.  I imagine behind the siding is a large LCD or two.[/quote]
No, it's not at all what they did.  The board that debuted today is completely new except for the logo.
[/quote]

I don't know why it took me until the Any Number: Silver Edition came out today, but the first thing I said when I saw the new board was that it now looks like a giant egg.  

And count me in on the "lose the red slash, just get rid of the used numbers instead" bandwagon.  

/I say the over/under on number of AN appearances before the red slashes are gone is 4.

Jeremy Nelson

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« Reply #41 on: April 27, 2010, 01:47:40 AM »
[quote name=\'clemon79\' post=\'240025\' date=\'Apr 26 2010, 04:08 PM\']So you have three options:

a) Waste time telling them the number they want has already been used.
b) Wait while these rocket surgeons stand there and pour over the board to figure out what's left.
c) Stick a row of numbers in front of their face.

If I'm the one paying for studio time, I know which one I pick.[/quote]

Is the game really taking as much time as, oh, say, Ten Chances? I'd hope not for a game that really should be over no more than 90 seconds from the end of the rules explanation. Even still...I'm no Rockefeller, but is an extra 2 minutes in the studio really going to break their budget in the long run?

I've had some time to digest the pics, and I hate the game now. Not even for the color scheme or any of that, but for the change to the board. I might even understand some sort of guide for 3 Strikes, although memory is just as important in that game as luck, which makes it a fun game to watch. Any Number is ten friggin digits. There's no penalty for guessing a number you've already guessed, and I just feel like this was a simple enough game that didn't need idiot proofing, Obviously, I was wrong.

Anybody else here see the addition as change for the sake of change?
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Joe Mello

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« Reply #42 on: April 27, 2010, 02:36:06 AM »
[quote name=\'clemon79\' post=\'240025\' date=\'Apr 26 2010, 05:08 PM\']rocket surgeons[/quote]
Sounds like a TF2 achievement.

For the love of FSM, it's a public service.  I'm sure you've racked your brain once or twice before to figure out what numbers are left.  Why not make it easier for everyone?  Is it because Drew reminded us of the numbers?  Is it because Bob didn't?

/I'd be amused by Ten Chances being run on a Smartboard
« Last Edit: April 27, 2010, 02:36:34 AM by Joe Mello »
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Adam Nedeff

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« Reply #43 on: April 27, 2010, 02:59:41 AM »
[quote name=\'rollercoaster87\' post=\'240060\' date=\'Apr 27 2010, 12:47 AM\']Anybody else here see the addition as change for the sake of change?[/quote]
Not me. Even when the Blessed Bob was there, the game had a LOT of playings that included:

CONTESTANT: Oh, uh, uh, um...what can I pick?
BOB: Well, uh, there's...7...and 2...no, wait, 2 is there...5, you can pick 5.

Under pressure, yes, a used number display, while not a MUST, is a perfectly reasonable, logical addition.

Mr. Armadillo

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« Reply #44 on: April 27, 2010, 10:01:53 AM »
[quote name=\'Modor\' post=\'240020\' date=\'Apr 26 2010, 03:28 PM\'][quote name=\'Bob Zager\' post=\'240019\' date=\'Apr 26 2010, 03:27 PM\']I think I like this new addition, especially to remind you about the one repeating number being in play.[/quote]Why is it necessary?  Drew states this information before the game begins.  If you can't remember that, its your fault.
[/quote]
He didn't state it yesterday.  Probably just a one-off, though, with the excitement of the new prop and all.