[quote name=\'TLEberle\' post=\'241904\' date=\'Jun 3 2010, 11:35 PM\'][quote name=\'chris319\' post=\'241831\' date=\'Jun 3 2010, 09:32 AM\']That may be the only place you hear it. I don't know whether M. the R. is hip to the concept of scripted lines the emcee has to memorize. I've a feeling they simply teach Drew how the games work and let him fumble around as to how to describe it.[/quote]The New Order of TPIR seems to think that they can reinvent everything without having to pay attention to why The Way Things Were Done, and they don't seem to be learning that lesson very well.
[quote name=\'Jimmy Owen\' post=\'241825\' date=\'Jun 3 2010, 08:53 AM\']Animation means the outcome is predetermined and you have to convince the audience that the outcome isn't being controlled on the fly, if you get my meaning.[/quote]Which is the reason why TPIR has pull tabs, cards and every sort of physical prop you can imagine, so that question doesn't enter into the mind of the viewer.
[quote name=\'clemon79\' post=\'241838\' date=\'Jun 3 2010, 10:11 AM\']In other words, you'd slap Yet Another Skin on Most Expensive.[/quote]And I already think there are far too many of those "is the price X, Y or Z?" games where the contestant makes one decision and sits back down. I surely don't want another of them, no matter the chrome.
[quote name=\'TheLastResort\' post=\'241872\' date=\'Jun 3 2010, 03:24 PM\']Maybe because it would be meaningless and stupid?[/quote]Except it wouldn't. You have a neat visual pun, actual props that would work (you have someone put a different amount of ballast in each mouse, making sure that three will finish) and you avoid a problem that should have been spotted and fixed in the first stage of development.
[quote name=\'Modor\' post=\'241880\' date=\'Jun 3 2010, 04:17 PM\']Same could have been said with 1/2 off prior to Drew's arrival.
That said, I think its better than the flip side of it--doing everything wrong and still getting something for it (e.g. Plinko[/quote]But you're still doing something; you had to win your way up on stage, right? And I'll happily say this for years and years: you don't wheel out your iconic game and then make winning chances so hard that the player to be only gets one chance. (And if that fluke happens, it is exciting when the $10k is hit.)
If there was an actual order that the five mice went in, at least getting all three play-ins wins you something. But viewers aren't going to like it when the game ends in a total anticlimax because the props don't have enough gas to get over the line.
[/quote]
Just for clarification's sake, that quote attributed to me was actually made by Chris Clementson.