[quote name=\'MSTieScott\' post=\'246008\' date=\'Aug 16 2010, 06:37 PM\']I suspect that we won't like it when "What tool is used to hammer a nail?" winds up being worth $25,000, but the general audience will enjoy it. Conversely, it won't be great TV when a contestant struggles to identify the fate of Henry VIII's third wife, only to find out that they've earned a mere $100 for the effort.[/quote]
That's the thing; I think the questions still pay out by level of difficulty, it's just that they're all jumbled on the money tree.
My biggest problem is that it alienates the one element of the game that really gets the contestant into "playing mode"- the first tier. Those questions are easy enough to get the player comfortable with the atmosphere. Now, they can end up with a super simple question or be frazzled from the get go- the latter of which does not set well to me...it seems kinda bush league (or as they'll call it, budget friendly). It seems like the new money tree and rules are designed to do the exact opposite of last year's. Whereas last year's encouraged players to walk away, this year's seems to encourage players to go on.
I don't mind the new lifeline- when I saw the new rules, I wasn't surprised. I like the fact that there's incentive to carry it into the top tier so you can jump questions. But why are there two of them? Couldn't they just give you one and bring back 50/50 or something- possibly giving you a second "jump" after question 5?
I'm eager to see how all of these changes play out, though- so is Millionaire going to look more like Power of 10 now? Cause that was the first image that popped in my mind when I heard "new set, no hot seat".