[quote name=\'Dan88\' post=\'251633\' date=\'Nov 27 2010, 09:40 AM\']It's MOSQUITOES, so both contestants had a "Hey, that word was spelled incorrectly and it tripped me up!" case for S&P.[/quote]And if both contestants had not previously buzzed in to spell it "MUS" and "MIS," maybe you almost have a case. But they did, so that kinda cancels out your point.
Dream House: What I don't get is that the Golden Doors round was sorta swapped around, but they kept that labyrinthine mess of a main game, where you're sorta stabbing in the dark at a correct answer, but if the other team doesn't challenge and then get a lucky stab, you can still win money. I'm not sure exactly what I would do for the main game, but golly that was a mess.
Blackout: After seeing the first word in the first puzzle, I was able to solve it; which probably means that 1) I've been watching too many episodes and 2) the writers were too obvious in the way they would make puns and have fun with the language. I still dig the show and concept, though.
My Generation: What I liked about the show back when I was eighteen is what I don't like now. The material was easy for someone who was just getting into music of the 80s and 90s, and now I watch and the questions seem to be a level or two below what a specialty game show should be.
Make Me Laugh: With all of $720 available (and then a whopping $500 in the bonus round!), I don't think the Wager of Death was put to good use here. If there was a way to do the Two for the Money/Password '75 money round mechanic, that would have been something else, but betting $130 to win the game doesn't have much zing.
Inspiration, Please: That episode might take the award for the most uncomfortable game ever. You have players who refuse to buzz in because they'll lose points, who won't solve the puzzle because it isn't enough points to win, at least one person who looks like he's marking time for the final horn...blech. I think an infusion of History IQ or Win Ben's Money before-the-fact would have helped out.