Welcome, Guest. Please login or register.

Author Topic: Pricing Game Super Saver  (Read 3671 times)

wdm1219inpenna

  • Member
  • Posts: 243
Pricing Game Super Saver
« on: July 12, 2011, 01:42:36 PM »
Were the amounts on the board almost always +.10, +.20, +.30, +.40, +.50 and -.20?  I seem to recall they had -.30, and a +.70 and/or a +.60.  The game seemed designed so that selecting any 4 that were not the wrong won yielded a win.  I cannot ever recall a player making 4 purchases, saving on all 4 purchases and falling short of the $1.00 needed.  Any help would be greatly appreciated.  I still miss this game badly.

TLEberle

  • Member
  • Posts: 15959
  • Rules Constable
Pricing Game Super Saver
« Reply #1 on: July 12, 2011, 01:48:26 PM »
It wouldn't make much sense or be that fun to have Bob say "you saved a dime on each of the four buys, leaving you 60 cents short. Sorry, you lose."
If you didn’t create it, it isn’t your content.

wdm1219inpenna

  • Member
  • Posts: 243
Pricing Game Super Saver
« Reply #2 on: July 12, 2011, 01:51:30 PM »
It wouldn't make much sense or be that fun to have Bob say "you saved a dime on each of the four buys, leaving you 60 cents short. Sorry, you lose."


LOL quite true.  What I was wondering though was, did they ever have a set-up where .50 was saved on one item, .20 on another, and .10 on two other items?  That would total .90 saved and = a loss, without having selected the higher priced item.

TLEberle

  • Member
  • Posts: 15959
  • Rules Constable
Pricing Game Super Saver
« Reply #3 on: July 12, 2011, 01:56:06 PM »
Why would they do that?
If you didn’t create it, it isn’t your content.

Brian44

  • Member
  • Posts: 281
Pricing Game Super Saver
« Reply #4 on: July 12, 2011, 04:21:28 PM »
My God, please don't bring this one back in the Drew era.

/misses Penny Ante thousands of times more than $uper $aver.
« Last Edit: July 12, 2011, 04:36:18 PM by Brian44 »

parliboy

  • Member
  • Posts: 1756
  • Which of my enemies told you I was paranoid?
Pricing Game Super Saver
« Reply #5 on: July 12, 2011, 05:31:33 PM »
Think of the basic setup this way: you pick four of six boxes. The boxes have values of 1, 2, 3, 4, 5, and 6 points; and you need 14 points to win.  That means that 2+3+4+5 = 14. And 6+5+4+1 = 14.  And now make that a pricing game.

 / thought it was underrated.
« Last Edit: July 12, 2011, 05:32:05 PM by parliboy »
"You're never ready, just less unprepared."

JasonA1

  • Executive Producer
  • Posts: 3157
Pricing Game Super Saver
« Reply #6 on: July 12, 2011, 05:54:55 PM »
Think of the basic setup this way: you pick four of six boxes. The boxes have values of 1, 2, 3, 4, 5, and 6 points

You're forgetting the marked up item, no?

In watching it and setting it up for home games, Super Saver turned out to be pretty easy. Because it still had to be "mathematically possible to win" after you picked the marked up item, you get what the OP describes - a situation in which the only way to lose, it appears, is picking the marked up item, but not the item with the biggest discount to pull you out of that. Which, you could argue, makes sense, because the player doesn't do anything abjectly "wrong" by picking four of the five items that are listed below the ARP.

I think my biggest reason for supporting the game is its cool set.

-Jason
Game Show Forum Muckety-Muck

clemon79

  • Member
  • Posts: 27693
  • Director of Suck Consolidation
Pricing Game Super Saver
« Reply #7 on: July 12, 2011, 07:03:11 PM »
You're forgetting the marked up item, no?
No. That's the one-pointer, and why in his implementation a winning score is 14.
« Last Edit: July 12, 2011, 07:03:30 PM by clemon79 »
Chris Lemon, King Fool, Director of Suck Consolidation
http://fredsmythe.com
Email: clemon79@outlook.com  |  Skype: FredSmythe