That being said, Clock Game should be won damn near every time. Start with a reasonable bid that's a multiple of 100; climb or lower until Drew switches what he says; guess the x50 in between; then the tens on whatever side of the x50 is appropriate until Drew switches again, then the ones. Prices ending in 49 or 99 would take the longest to get with this method, but laboratory tests* show it can be accomplished in under 15 seconds.
There were times where Hit Me was winnable with no pricing knowledge: only one price ending in 0, which had to be the 10, and something with a price like $2.89, which would either have the ace behind it, or a 17.
Quote from: Fedya on December 19, 2011, 10:34:02 PMThere were times where Hit Me was winnable with no pricing knowledge: only one price ending in 0, which had to be the 10, and something with a price like $2.89, which would either have the ace behind it, or a 17.Yet it stumped virtually everybody.
Quote from: dale_grass on December 19, 2011, 10:17:39 PM<Foolproof method of winning Clock Game snipped.>I would go one further and say that if you fix the starting point at $700 and follow this strategy with anything resembling alacrity, or even competency, you cannot lose.
<Foolproof method of winning Clock Game snipped.>
No. They tried four-digit prices a long time ago, it was more or less a disaster, and they've stuck with three-digit prices ever since.
I was then asked if there were ever any four-digit prizes. I told them I didn't know and I never found out. Have there been any (especially in recent years)?
I was then asked if there were ever any four-digit prizes [in Clock Game]. I told them I didn't know and I never found out. Have there been any (especially in recent years)?