For the purposes of this post, I am comparing the end games for 5 different Barry & Enright programs that aired between 1970 & 1986. The shows are "The Joker's Wild", "Tic Tac Dough", "Bullseye", "Play the Percentages" and "Hot Potato".
I will rank them from 15 through 1, and offer my take on why I ranked them as I did. I will be curious to hear others' opinions about these end games.
One thing that seemed somewhat unfair is the misconception that all B&E end games had the same idea, to "avoid the bad guy". I know the night time "Break the Bank" had this concept incorporated.
15th - The Joker's Wild, CBS, 2 spins, no circled prizes. I know for the first couple of shows at least, some prizes had circles around them and to win a car, a player had to spin all 3 prizes with circles. Then the show replaced this with just prizes, and made one of the prizes a car. A contestant named "Tex" won a car by doing this. It seemed far too simple to do this. I never knew exactly, and still don't know, just how many different slides each wheel had. I seem to recall once reading where each one had 12, so if in fact Tex pulled a car, with a 1 in 12 chance of it coming up, then that's awesome. Still, it seemed too easy to win a car this way, and this is why this bonus game was ranked 15th out of 15.
14th - The Joker's Wild, CBS, 2 spins with circles prizes. Not too surprising that this ranks only a little bit higher. If a player spun once and had 3 pretty nice prizes, they had the dilemma, do they risk giving them up to go for the car. I don't know how many different prizes were loaded on each wheel, and I don't know how many of each were circled either. I wonder if the contestant was informed of this information?
13th - The Joker's Wild, CBS, jokers & devils with 4 spins. For a very brief time, and I know I saw this on one youtube video, after a player spun 3 times and got all jokers, they could quit with the 3 prizes won or they could risk it and spin once more to win a car. That seemed a bit too easy to me, though it could prove rather suspenseful.
12th - The Joker's Wild, CBS, jokers & devils with 3 spins. I liked this better, and the fact that the car became part of the Joker's Jackpot. This could have some suspense too, but again, not sure if one of the reels had 10 jokers and 2 devils, or how it worked exactly.
11th - The Joker's Wild, CBS & Syndicated, money & devils. My understanding, and again anybody who knows differently please correct me, is that each reel had 12 slides. Each reel had 2 $25, 2 $50, 2 $75, 2 $100, 2 $150 and 2 $200 spots, but one reel replaced a $150 and $200 card with devil slides, thus a player had a 1 in 6 chance of having the devil appear. My understanding also is that those 12 slides were used for the main game, and each of the 5 categories appeared twice, as well as 2 jokers per reel. Was there any rhyme or reason as to which window (left, center or right) would house the devil, since sometimes he'd appear in the left, sometimes the middle, and sometimes the right? I liked this game because players could decide to quit and take the cash. I liked that they could get an instant win with a natural triple too. It was fun and unique whenever Jack (or Jim or Bill) would count out the money when handing it to the contestant. Also loved the sound effect and the lights that led to the giant slot machine.
10th - Bullseye with option to freeze windows. I never understood why a player would not freeze a window if that came up! You'd run the risk otherwise, and was it really worth it to possibly score another $100, or maybe $200?
9th - Tic Tac Dough, syndicated, where you had to get $1000 exactly to win. I've read, but I've never seen a video, where during the "Beat the Dragon" game, a player had to score $1,000 on the nose to win. If a player had selected $500, $400 and $300, would they risk $1,200 to try to get TIC & TAC, since that would become the only way they could win? If they went over $1,000 did they lose? Did they get to keep just the cash?
8th - Bullseye with automatic freezing for bullseyes - This made much more sense. Also, one thing I forgot about, the old version had a rule where after 10 spins, you'd automatically win, but they reduced it to 7, which made much more sense to me. Nothing worse than devoting half a program to a bonus round!!!
7th - Tic Tac Dough, syndicated, $1000 or more or get TIC & TAC. I preferred this version, the most well known of the end games for this show. Players had a bit more freedom of choice vs. being at the mercy of the spins on Joker & Bullseye. Always a nice option to be able to quit & take the money in the pot, though it seems later in the show's run, that rule was seldom, if ever, pointed out.
6th - Tic Tac Dough, CBS, find 3 in a row before the dragon. Some strategy and thinking was involved with this game, it wasn't merely blind luck. I rather enjoyed playing this when Flashgames still was allowed to have it
5th - Play the Percentages, 6 items listed, avoid the 0. I like bonus games that require some thought, and this one definitely did. Trouble is, when it got down to the last two, it seemed players bailed out much more often. Better to take $930 sure thing rather than risk trying to win $70 more and $2,500 in additional merchandise prizes, many of which players maybe did not want or need, or did not want the added tax burden!
4th - Play the percentages, 3 items listed. If the married couple selected the 2nd most popular answer, they were required to identify the most popular answer.
3rd - Hot Potato end game. Did this bonus game have a name? Sadly it didn't really tie in with the main game theme at all. I guess technically it did, since players could pass by "tossing" one bonus question away, one that was maybe too "hot" to handle. Liked this game in that you needed some trivia knowledge.
2nd - Play the Percentages, no target number. Also players were not required to pick the top answer of 3 if they didn't do so the first time. I liked this too because more than just one question was used during this bonus game.
1st - Play the Percentages with target number. I loved this the best and after they changed it (just 5 shows later), I was so very disappointed. Apparently Mr. Barry & Mr. Enright were unable and/or unwilling to pay out to get the electronic readout thing fixed on the giant percentage sign that would lift up during this end game. I hated that the big cash jackpot was made available during the main game instead. One couple won $36,000 in the main game for getting an exact percentage, then at the bonus game, Geoff asked if they wanted to risk something like $630 and he said how silly he felt asking that after they just won 36 grand! The "target number" part of the bonus game was awesome! I also loved that a bonus win meant $2,500 in cold hard cash, and not "prize packages" which were the standard lot for the other B&E shows of the day. I loved this program, the original version of it anyway, and it really could have had great potential, but it seems B&E kept monkeying around and changing the format so often, eventually turning it into a 2 player game, and it was just awful at the end, but even so, Geoff Edwards was still an awesome host!
That's my list and my comments, what are yours?