Welcome, Guest. Please login or register.

Author Topic: If Dice Game does it....  (Read 14980 times)

wdm1219inpenna

  • Member
  • Posts: 221
If Dice Game does it....
« on: May 28, 2012, 07:39:27 AM »
For Dice Game, the player is always told "There are no numbers higher than 6 and there are no zeroes in the price."

Why then can it not be said to the player during "Lucky Seven" that there are no zeroes in the price of the car?  It seems the practice of having car prices without any zeroes in the price dates back to the mid 1980s, but I'm not totally sure.

Also, if a player can be told "There are no zeroes" in the car price, why can't the player be told in Ten Chances "All prices will always end in zero"?  The only reason I can figure now is because of how very tight the show has been with the budget.  Still, time constraints seem to be worse all the time, and nothing takes up more time than a player who writes $26, or $439 or $21,483 for possible prices in Ten Chances.  For those of us who watch the show regularly, or not so regularly even, knowing in advance the player is going to be wrong really makes Ten Chances one of the most difficult pricing games to endure, and this is why I believe the "zero rule" should come out of the closet.  They have eliminated many pricing games that might require even a little bit of thought, to "dumb down" the show, yet they insist on not disclosing the ending in zero rule for Ten Chances.  Even if the player knows the last digit, they still may not win the car.  It would take a maximum of 2 chances to win the 2 digit prize, and a maximum of 6 chances to win the 3 digit prize, leaving just 2 chances for the car.  If they wanted to always include prices that might end in 0 or 5, that would be okay too.  Line Em Up gives away the last digit for free, and the first digit.  Lucky Seven gives the first digit for free, as does Dice Game and Any Number, so I don't understand why they can't say "The prices of the prizes in this game always end in zero."  It would possibly speed the game up a bit, and provide a bit more drama for those of us viewers who are in the know.

J.R.

  • Member
  • Posts: 3901
If Dice Game does it....
« Reply #1 on: May 28, 2012, 07:44:18 AM »
That is an impressively long paragraph there.
« Last Edit: May 28, 2012, 07:44:26 AM by J.R. »
-Joe Raygor

wdm1219inpenna

  • Member
  • Posts: 221
If Dice Game does it....
« Reply #2 on: May 28, 2012, 07:47:36 AM »
That is an impressively long paragraph there.


Indeed.

Dbacksfan12

  • Member
  • Posts: 6204
  • Just leave the set; that’d be terrific.
If Dice Game does it....
« Reply #3 on: May 28, 2012, 10:56:54 AM »
so I don't understand why they can't say "The prices of the prizes in this game always end in zero."  It would possibly speed the game up a bit, and provide a bit more drama for those of us viewers who are in the know.
Obviously, you've never budgeted for anything large-scale before.

And the show, IMO, is trying to escape the "Loyal Friend and True" mindset.  Good on them.
--Mark
Phil 4:13

MikeK

  • Member
  • Posts: 5293
  • Martha!
If Dice Game does it....
« Reply #4 on: May 28, 2012, 11:06:51 AM »
Let's use some logic here--the reason Dice Game players are told the numeric restrictions is because 1 to 6 is the range of numbers on a standard 6-sided die.

Also, if a player can be told "There are no zeroes" in the car price, why can't the player be told in Ten Chances "All prices will always end in zero"?  The only reason I can figure now is because of how very tight the show has been with the budget.  Still, time constraints seem to be worse all the time, and nothing takes up more time than a player who writes $26, or $439 or $21,483 for possible prices in Ten Chances.
Impossible.  There is no zero in the emboldened price.

Anyhow, when I was at a TPiR taping in 2001 where a contestant botched Ten Chances, Bob told the audience during the commercial break that the contestant obviously didn't see Ten Chances often to know that all prices end in zero.

Quote
For those of us who watch the show regularly, or not so regularly even, knowing in advance the player is going to be wrong really makes Ten Chances one of the most difficult pricing games to endure, and this is why I believe the "zero rule" should come out of the closet.
Quote
It would take a maximum of 2 chances to win the 2 digit prize, and a maximum of 6 chances to win the 3 digit prize, leaving just 2 chances for the car.
And I'm sure TPiR likes their budget where it's at without conceivably giving a contestant a potentially guaranteed 1 in 3 chance at a car.  (The 1/3 chance is only if there is one certain number for the first digit.  If the final price has a 1 and a 2 in it, the likelihood jumps to a more budget-friendly 1/12.)

That is an impressively long paragraph there.
Indeed.
And whoosh.

Do you stay up late at night and think of things to kvetch about here?

clemon79

  • Member
  • Posts: 27684
  • Director of Suck Consolidation
If Dice Game does it....
« Reply #5 on: May 28, 2012, 01:13:03 PM »
That is an impressively long paragraph there.
With an even-more-impressive lack of content, even!
Chris Lemon, King Fool, Director of Suck Consolidation
http://fredsmythe.com
Email: clemon79@outlook.com  |  Skype: FredSmythe

jjman920

  • Member
  • Posts: 1252
  • Mhoops.
If Dice Game does it....
« Reply #6 on: May 28, 2012, 01:14:41 PM »
Yeah, I don't think contestants should be told about the Zero Rule in 10 Chances. Is it unfortunate that the people who watch the show everyday are either old or just not picked as often? Sure, but that doesn't mean we start handing things out. Besides for the first two prizes in the game, coming up with a reasonable price without knowing the rule should be easy as long as you're in the range.

As for Lucky $even, while they don't have any zeros in the price now, I suppose they can bring that back at anytime. But honestly, how long has it been since anyone has called a zero in Lucky $even anyway? It just doesn't seem like an appealing number, and I think contestants realize how confusing it can be so they avoid it as well.

And the show, IMO, is trying to escape the "Loyal Friend and True" mindset.  Good on them.
How so? A viewer is a viewer, right? A show that's been on for forty years does have fans. I'm not saying they should embrace it and mention it everywhere as Bob would, but I don't think they should drop it either.

Let's use some logic here--the reason Dice Game players are told the numeric restrictions is because 1 to 6 is the range of numbers on a standard 6-sided die.
Maybe it's time for the show to adopt one of these.
Me: Of all of the game shows you've hosted besides Jeopardy!, like High Rollers or Classic Concentration, which is your favorite?
Alex Trebek: I'd have to say To Tell The Truth, because it was the first time in my career that I got to sit down while I was hosting.

Fedya

  • Member
  • Posts: 2111
If Dice Game does it....
« Reply #7 on: May 28, 2012, 01:27:24 PM »
I want the prices in hexadecimal.  It will allow them to bring back four-digit car prices for a while, too.
-- Ted Schuerzinger, now blogging at <a href=\"http://justacineast.blogspot.com/\" target=\"_blank\">http://justacineast.blogspot.com/[/url]

No Fark slashes were harmed in the making of this post

parliboy

  • Member
  • Posts: 1752
  • Which of my enemies told you I was paranoid?
If Dice Game does it....
« Reply #8 on: May 28, 2012, 01:30:38 PM »
[quote name='Fedya']
I want the prices in hexadecimal.  It will allow them to bring back four-digit car prices for a while, too.
[/quote]

They can always haul out the extra digit for the Viper.
"You're never ready, just less unprepared."

clemon79

  • Member
  • Posts: 27684
  • Director of Suck Consolidation
If Dice Game does it....
« Reply #9 on: May 28, 2012, 01:31:47 PM »
God, I'm in so much pain right now.

I want the prices in hexadecimal.  It will allow them to bring back four-digit car prices for a while, too.
Except you. You I like. "What's the next number in the price of the car?" "C, Drew!"
« Last Edit: May 28, 2012, 01:32:25 PM by clemon79 »
Chris Lemon, King Fool, Director of Suck Consolidation
http://fredsmythe.com
Email: clemon79@outlook.com  |  Skype: FredSmythe

BillCullen1

  • Member
  • Posts: 3381
If Dice Game does it....
« Reply #10 on: May 28, 2012, 01:38:39 PM »
Let's use some logic here--the reason Dice Game players are told the numeric restrictions is because 1 to 6 is the range of numbers on a standard 6-sided die.

Maybe it's time for the show to adopt one of these.

Let's confuse players more and use a 20 sided die while we're at it - LOL

aaron sica

  • Member
  • Posts: 5835
If Dice Game does it....
« Reply #11 on: May 28, 2012, 02:31:58 PM »
I think we're on to something here. I think Card Game is in for a radical change, too. I think they should start using a Pinochle deck. :)

MikeK

  • Member
  • Posts: 5293
  • Martha!
If Dice Game does it....
« Reply #12 on: May 28, 2012, 02:49:47 PM »
I think we're on to something here. I think Card Game is in for a radical change, too. I think they should start using a Pinochle deck. :)
Make it a Fluxx deck and I'm in.  "You also need a baked potato to stop bidding."

BrandonFG

  • Member
  • Posts: 18559
If Dice Game does it....
« Reply #13 on: May 28, 2012, 02:51:27 PM »
Make it a Fluxx deck and I'm in.  "You also need a baked potato to stop bidding."
Tat wuld b a funi.
"It wasn't like this on Tic Tac Dough...Wink never gave a damn!"

TLEberle

  • Member
  • Posts: 15902
  • Rules Constable
If Dice Game does it....
« Reply #14 on: May 28, 2012, 03:01:58 PM »
That is an impressively long paragraph there.
It certainly was long, I'll give you that.

TPIR does the things they do because that's what they want to do. If they want to give broad hints, they do. If they don't, they don't.
If you didn’t create it, it isn’t your content.