To round out the roster, we saw Bop It and Twister Lights Out played on this past Sunday's episode.
In Bop It, two family pairs compete. The kid from one family will have 30 seconds inside the Boptagon to follow as many of Todd's commands as possible. Each one is worth a point, and there's no penalty for a mistake. Then it'll be the other kid's turn, then the parents will each have a go. The family with the higher combined score wins.
Twister is played similarly to how it was played before, except for two things: 1) Todd could spin "Air" as a color, in which case players will have to raise the appropriate limb into the air. 2) Instead of one dot at a time, the dots will disappear from the board one level at a time, from the outside in, every few spins. As before, if you see that your limb is on a dot that's about to disappear, move it to avoid elimination.
So all the games this season reward luck or physical ability, but not knowledge or intelligence. Fun to watch, but a bit disappointing.