If it takes a low-brow gimmick to draw an audience then you don\'t have much of an underlying game.
The thing is, the game itself actually wasn\'t bad, and sure as hell was content-heavy compared to some of the other crap we\'ve seen. I think the gimmick of Downfall actually *detracted* from it, and if they had figured out a way to take the same underlying game mechanic and surround it with different, not-as-schlockly chrome, it might have had half a slot, and at the minimum wouldn\'t be dismissed as the sideshow it seems to have been.
Exactly.
(Warning: it\'s Armchair Producer time)
Put Jericho and the contestant* in a studio, and maybe even keep the conveyor belt in the background**, but again, use the scaled down prizes I mentioned or even cards shaped like a car, piano, money bags, etc. Hans has the TPiR audience on the edge of their seats once he hits the 20 mark, and that\'s for a dinette set. I have a hard time believing a potential Downfall audience wouldn\'t react similarly over a car or $10,000 in cash possibly going bye-bye.
It wouldn\'t be the same IMO, but you could also use a big ass large monitor or \"ribbon display\" (LCD screens you see in stadiums and arenas), and have the prizes \"roll\" down that way.
*I\'d introduce a main game where contestants earn a prize bank with a similar word game. First to collect four or five wins and plays to keep the prizes.
**Say, about 5 or 6 feet off the ground?