Welcome, Guest. Please login or register.

Author Topic: LIVE FEUD GAME TWO  (Read 4804 times)

jrjgames

  • Member
  • Posts: 289
LIVE FEUD GAME TWO
« on: December 20, 2003, 01:24:46 AM »

Casey Buck

  • Member
  • Posts: 1017
LIVE FEUD GAME TWO
« Reply #1 on: December 21, 2003, 12:53:21 AM »
Wow, great job, John! I bet the audience was bowled over on how realistic you made the show.

I'm just curious: what program are you using for the survey/Fast Money "board"?

clemon79

  • Member
  • Posts: 27694
  • Director of Suck Consolidation
LIVE FEUD GAME TWO
« Reply #2 on: December 21, 2003, 01:35:49 AM »
[quote name=\'Casey Buck\' date=\'Dec 20 2003, 10:53 PM\']
I'm just curious: what program are you using for the survey/Fast Money "board"? [/quote]
 If he's not using Particleman's, he should be:

http://www.katymae.com/
Chris Lemon, King Fool, Director of Suck Consolidation
http://fredsmythe.com
Email: clemon79@outlook.com  |  Skype: FredSmythe

MrGameShow

  • Guest
LIVE FEUD GAME TWO
« Reply #3 on: December 21, 2003, 02:14:02 AM »
Actually, John's using a DOS one that he created for the show.

Both John and I have been helping Todd by helping to guide his programming, just it's not at a point where it's ready for "show conditions" so to speak.

Todd's been doing a FABULOUS job on the game so far!

Card Shark

  • Member
  • Posts: 378
LIVE FEUD GAME TWO
« Reply #4 on: December 21, 2003, 10:00:16 AM »
[quote name=\'MrGameShow\' date=\'Dec 21 2003, 02:14 AM\'] Actually, John's using a DOS one that he created for the show.

Both John and I have been helping Todd by helping to guide his programming, just it's not at a point where it's ready for "show conditions" so to speak.

Todd's been doing a FABULOUS job on the game so far! [/quote]
 Oh my God did he ever! I played Family Feud with my students on Friday using his software. I don't know if I or the kids had more fun. We had quite the audience though...the principal and assistant principal and many of the older kids were intrigued and stopped in to watch.
Adam Strom

JasonA1

  • Executive Producer
  • Posts: 3157
LIVE FEUD GAME TWO
« Reply #5 on: December 21, 2003, 10:22:06 AM »
Quote
Both John and I have been helping Todd by helping to guide his programming, just it's not at a point where it's ready for "show conditions" so to speak.

At the risk of sounding totally mean, how so? I have used Todd's in groups and they accepted it quite well. The one in John's video has a few problems attributed to its older technology (i.e. answers flipping over and there being a blank space instead of the answer first) but it works just as well. I'm just curious as to what causes a problem in "show conditions."

-Jason
Game Show Forum Muckety-Muck

tomcat

  • Member
  • Posts: 9
LIVE FEUD GAME TWO
« Reply #6 on: December 21, 2003, 10:24:27 AM »
Wow, that looks like an awesome time.  Great work John .. it sounded like everyone really enjoyed it!

What are you using for the signaling buttons?  Is it a serial port thing or did you come up with a different way of doing it?

tomcat

  • Member
  • Posts: 9
LIVE FEUD GAME TWO
« Reply #7 on: December 21, 2003, 10:48:42 AM »
[quote name=\'Card Shark\' date=\'Dec 21 2003, 10:00 AM\']
Oh my God did he ever! I played Family Feud with my students on Friday using his software. I don't know if I or the kids had more fun. We had quite the audience though...the principal and assistant principal and many of the older kids were intrigued and stopped in to watch. [/quote]
 Not to send the thread off topic, but I work at a school district, and I'm curious to know how you use the game with your class.  What are some sample questions/surveys you use?  Undoubtedly this game can help learning ... anything to get the students interested in participating!

Brian

jrjgames

  • Member
  • Posts: 289
LIVE FEUD GAME TWO
« Reply #8 on: December 21, 2003, 11:23:04 AM »
I just need certain things that Todds does not have YET.  Todd program is awesome dont get me wrong, but I have certain "safe" keys that can take me out of problems, I can take strike away, and the game knows where you are at all times, so the controller doesnt have to award the bank to each side, the game knows where the points go...stuff like that.

John

clemon79

  • Member
  • Posts: 27694
  • Director of Suck Consolidation
LIVE FEUD GAME TWO
« Reply #9 on: December 21, 2003, 04:30:16 PM »
[quote name=\'jrjgames\' date=\'Dec 21 2003, 09:23 AM\'] I just need certain things that Todds does not have YET.  Todd program is awesome dont get me wrong, but I have certain "safe" keys that can take me out of problems, I can take strike away, and the game knows where you are at all times, so the controller doesnt have to award the bank to each side, the game knows where the points go...stuff like that.

John [/quote]
 The things that Todd's program are still missing is a faceoff function (although if you can handle that with an outside source, you can still do it, and in fact the bell effect for winning the faceoff exists) and some minor refinements to Fast Money. It can absolutely "take back" a missed strike, and I don't see why needing to automatically assign points is a necessary feature, unless you are trying to host and run the board at the same time.

Anyhow, I'm not trying to start a fight or anything, but I certainly believe that Todd's program is CERTAINLY useable in a classroom situation, and that the improvements he has in store are going to make it even better.
Chris Lemon, King Fool, Director of Suck Consolidation
http://fredsmythe.com
Email: clemon79@outlook.com  |  Skype: FredSmythe

JasonA1

  • Executive Producer
  • Posts: 3157
LIVE FEUD GAME TWO
« Reply #10 on: December 21, 2003, 04:36:07 PM »
Quote
but I have certain "safe" keys that can take me out of problems, I can take strike away, and the game knows where you are at all times, so the controller doesnt have to award the bank to each side, the game knows where the points go...stuff like that.

To add to this for Mr. Lemon's benefit - it doesn't count strikes, sure, but as soon as you make strike three, you can't add to the bank. I made such a slip once that only cost a team $4, but it's just something that could have a fix.

Yeah, now that you mention it, safe keys would help. But the bit about knowing where you are - I can understand that. It works best when I host and run the game, but if I ever wanted to host with a runner offstage, Todd's program has a tremendous learning curve. I mean for fans like us it's easy, but otherwise "regular" people could get lost on to when the ring the bell, etc.

Faceoff would be okay, but if you really want to use it for a presentation, it'd be kinda cheesy to be around a computer keyboard. Or, the odd sync between hitting a real live buzzer and having something on the screen then be activated. When we played as a family, it was pulled off with a Quizzard. I could've easily done better, but it was kinda spontaneous.

-Jason
Game Show Forum Muckety-Muck

clemon79

  • Member
  • Posts: 27694
  • Director of Suck Consolidation
LIVE FEUD GAME TWO
« Reply #11 on: December 21, 2003, 04:42:59 PM »
[quote name=\'JasonA1\' date=\'Dec 21 2003, 02:36 PM\'] To add to this for Mr. Lemon's benefit - it doesn't count strikes, sure, but as soon as you make strike three, you can't add to the bank. I made such a slip once that only cost a team $4, but it's just something that could have a fix. [/quote]
Yeah, you can, that was one of my pet bugs that I suggested to Todd how to fix. If you ring up Strike Three, it does in fact toggle the "add to bank" flag so that the steal answer (correctly) does not add to the bank. If you rang it up prematurely, you just ring up Strike One or Two again, and the flag is reset, and answers will add to the bank once again. (The idea was to fix issues where people rang up Three when they meant to ring up One or Two, but it could be used if a board op rings up Three instead of flipping an acceptable answer....just "take back" the strike by ringing up the correct strike count, flip the answer, and continue.)

And, "leaning curve?" C'mon. Word processors have a "learning curve". With a cheat sheet, I could have a board op who had never seen the program before ready to run my show inside of a half-hour, tops. TOPS. That's not a learning curve.
« Last Edit: December 21, 2003, 04:46:33 PM by clemon79 »
Chris Lemon, King Fool, Director of Suck Consolidation
http://fredsmythe.com
Email: clemon79@outlook.com  |  Skype: FredSmythe

jrjgames

  • Member
  • Posts: 289
LIVE FEUD GAME TWO
« Reply #12 on: December 21, 2003, 05:50:50 PM »
Yes there is no need to start a fight! :)

Todds program is awesome, be remember WE are all game show fans and we know how these games work...for a live show I dont have the luxury of having a game show nut (no offense) behind the controls.

Ive done these shows in the past with friends/family and there are cetain things that I need to make it run smooth...as u can see there was no cutting in the video, games went 1-2-3 with no stops mainly because the software did all the work and the operator had little to remember or know.

Again, Todds software is incredible...and yes for a classroom game or party its fine...just for ME I was concerned about bringing in new software with 100 or so eyes on me in case something goes wrong.

>>>And, "leaning curve?" C'mon. Word processors have a "learning curve". With a cheat sheet, I could have a board op who had never seen the program before ready to run my show inside of a half-hour, tops. TOPS. That's not a learning curve.

And no offense, but again, you're a game show guy man, you know the ins and ous of Feud...I seriously doubt with a cheat sheet and 1/2 hr of "training" you can get an oridinary person to do this with MINE OR TODDS program.  Just my opinion.

John
« Last Edit: December 21, 2003, 05:52:45 PM by jrjgames »

JasonA1

  • Executive Producer
  • Posts: 3157
LIVE FEUD GAME TWO
« Reply #13 on: December 21, 2003, 09:02:18 PM »
Quote
>>>And, "leaning curve?" C'mon. Word processors have a "learning curve". With a cheat sheet, I could have a board op who had never seen the program before ready to run my show inside of a half-hour, tops. TOPS. That's not a learning curve.

And no offense, but again, you're a game show guy man, you know the ins and ous of Feud...I seriously doubt with a cheat sheet and 1/2 hr of "training" you can get an oridinary person to do this with MINE OR TODDS program. Just my opinion.

My side's with Mr. Ricci. Even if the keystrokes are simple, they might not understand why you have one strike that's centered and why you use it and stuff like that. I do have the luxury of having friends around who watch the shows and get some of it, but these same friends have helped me with presentations before, and things went wrong.

For example, here's dialogue from a live MGHS that my friend co-hosted.

"This game's worth $300. What is the capi-"

*me whispering* "They didn't pick a square."

Then he proceeded to tell the star that his answer was right or wrong without agree/disagree. I know, I should've "trained" him more, but I thought I did well enough. Oops. Other friends didn't do stuff like correctly "ring the buzzer when the clock hits zero" (my directions in quotes) or "ring the bell when I turn the master key."

-Jason
Game Show Forum Muckety-Muck

clemon79

  • Member
  • Posts: 27694
  • Director of Suck Consolidation
LIVE FEUD GAME TWO
« Reply #14 on: December 21, 2003, 09:15:17 PM »
[quote name=\'JasonA1\' date=\'Dec 21 2003, 07:02 PM\'] My side's with Mr. Ricci. Even if the keystrokes are simple, they might not understand why you have one strike that's centered and why you use it and stuff like that. [/quote]
 I see your points, gentlemen, but I still don't agree with them. And I think that's where this discussion will have to settle. And that's fine. :)
Chris Lemon, King Fool, Director of Suck Consolidation
http://fredsmythe.com
Email: clemon79@outlook.com  |  Skype: FredSmythe