[quote name=\'JasonA1\' date=\'Dec 21 2003, 07:57 PM\'] The heckling came across as really immature. To me, it just showed the teams had poor sportsmanship.
Omitting play/pass was good and I kinda like the one-answer-at-a-time format. The only problem is you get no real influence on the captain in the quiet huddle.
Oh, back to play/pass. Just think about it: is there any advantage to passing? 7 answers, you feel it's difficult. So why not take the most obvious answers, get three strikes, and have the other team struggle for one of the remaining answers? If somebody remembers/knows/figures out a good time to pass, I'd like to know. My mind's stuck.
As for the 400 point rule, I kinda liked it. It came across as a neat game. It got a lot of questions in, which I like, but then again it has the same problem as the Louie format. The last questions decide the entire game. I do play with it when my friends and I use the Feud presentation software, and so far after two games, one was actually seesaw with the earlier rounds having some effect on the rest.
-Jason [/quote]
I saw one incident where it might have been a good idea, even though it didn't pan out. It was a celebrity edition. The question was, "Name a female tennis player." The team that got control of the question included a female tennis player. (Tracy Austin, IIRC, but it's not important.) They passed. I don't know whether the player making the decision had this in mind, but it would seem logical: There were something like 7 or 8 answers on the survey, which means there was not much chance that the other team would come up with all of them. Logically, one would think that Tracy herself would know most of the people who made the list. As it truns out, she wasn't much help after all, but this illustrates a rare situation where it might be a good idea: 7+ answers, and a member of your team knows a lot of whatever they're asking for. In particular, this would be a good idea if you personally know a lot of them and there are only a few answers, because your teammates could strike out before you have an opportunity to give another answer.
What I didn't like in the Challenge era, and today as well, is the fact that they played for points instead of money. If you didn't win at Fast Money, or if your jackpot was less than $5,000 daytime/$10,000 nighttime, you ended up with less money than if you had appeared in an earlier version of the show. (Was this change made at the same time? I hadn't watched in a while at the time.)