[quote name=\'JasonA1\' date=\'Dec 21 2003, 09:57 PM\'] Lemme ask John then - is your new Feud software derivative of the Amiga Feud '94 application at all? They kinda resemble each other.
-Jason [/quote]
Yes Jason the PC feud software works VERY much like the Amiga game did, but the PC one can do so much more.
Again, the important part of the software is the game KNOWS where we are at all times in the game. So for example, if TEAM 1 buzzes in and gets answer 3 worth 15 points the game passes control to TEAM 2 for an answer. If TEAM 2 gives the number 4 answer worth 10 points, the game knows that TEAM 1 is in control and we are now out of the FACE OFF round and into the main game.
Instead of having seperate keys for the strikes, the ZERO key is the stirke and the game knows that if we are in the FACE OFF round that the center strike shows, once in the main game, the strikes come left to right accordingly.
After a steal the game knows where the points must be added. This avoids having the operator have to know how feud works PLUS how this control works. The arrow keys to add to a players bank works well if the controller is sitting infront of the set as an audience member. Left family wins, press left arrow...but what happens, as in my show, where my operator wasnt in front...it would be confusing as to which side gets the points. Again my hope was to let the GAME do most of the work.
After the 3rd strike each teams scores are placed at the top of the screen, this way I can see the scores and make any verbal cues as to "if you get this you will win the game..."etc.
The game also takes the next question in the database and continues from there. There is a regular batch of questions with many answers which are used for the SINGLE AND DOUBLE rounds. There are special TRIPLE questions whcih have only 3 or 4 answers. Plus the game will continue to pull the next TRIPLE question and continue the game until a winner is found. This way you dont have to set a certain set # of questions in a GAME.
The game can also instantly disqualify a question and reset the next one at a moment in the event of a problem where a question must be "thrown out".
The game keeps track of each players totals and how much they will be playing for in Fast Money. The game has the option to play WITH or WITHOUT bullseye and if the STEAL adds to the bank or not.
These little elements might not seem important to you, but I;ve been doing these feud "shows" with family and friends at parties and these problems have come up, so I would tweak the software as needed.
The bulk of the software was written in just 3 days. I was asked to do a show way back when at the local college and I had 3 days to whip something up. Originally the face off would come up and once someone buzzed in the game would switch to the reveal answer mode. What happened one day, as happened in the live show, a wise guy decided to press the button to play with it. Now I was dead, the sofware moved to the reveal answer mode and now I couldnt RESET the buzzers nor could I disqualify the question since I didnt have that in yet neither. So now the game can allow MULTIPLE buzzins until the first answer or strike is revealed which then shuts them off.
So its these little things that I need which Ive included over the years which I don't excpect Todd to have. His game is WONDERFUL and he deserves all the praise he's getting. If we can ever get some special tweaks for me, Id love to use it...another reason I couldnt was my laptop couldnt hack Todds game and right now its easier for me to bring my TV enabled laptop to an event then a full blown computer...and unless I sell a TV show, I won't be buying a new laptop just yet!
Well that was long winded...wasnt it! I hope that clears up some things!
Enjoy the rest of the games from Live Feud, we have about 4 more games to go which I will upload soon!
Thanks!
John