It\'s been my experience that the people who throw around the term \"game theory\" in an effort to make the information they are presenting seem more important don\'t really have a full grasp of what \"game theory\" really is.
There\'s certainly a difference between exploiting behavior (\"good old rock, nothing beats that.\") patterns and \"If you approach Grocery Game like a hole of golf you have a better chance of winning it.\"
The Cliff Hangers and Rat Race tips (especially Rat Race: If they give you a dollar amount range, your bid should be no less than twice the range) are great. I think it would be much more valuable to have things like \"If you think you can get between ten and twelve dollars, pick something and go for the win. If you can\'t do it, pick one of an item-going over costs you a second chance.\" It isn\'t game theory to say that if Seecret X is played for a car, the X will be in the eight-hole, or if it is Bonus Game, that the fourth item likely has the bonus, and you may want to consider swerving from your gut instinct. That\'s more akin to knowing which way the goalie is likely to dive when he\'s defending against a penalty kick, and weighing whether you should kick to your strong or weak side, and maybe it\'s worth a weak kick if the goalie is going to dive the wrong way. Playing the Punch Board? Make a Tetris piece around the lower right corner, but don\'t punch that one out. And so on.