Twenty game cards, eh? Same potential issue as the recent Pyramid home game. I know that many of the members of the board are more dedicated to playing their favorite home games than the average bear, but I'm still part of the camp that says the average group playing a game like this is going to play with it fewer times than there is material for (compared to the past), and I'm sensing that because of cost cutting by companies, we're going to see more of this. I'm in the process of co-developing a new game project with the firm that managed to sell my family card game, Trashed, to Winning Moves. We did some runthroughs with a demo model, and it was fascinating how the firm immediately stripped the components to the bare minimum. Cost/production savings. Should the company decide to add some frills to make it more appealing (perceived value for the dollar), it's up to them. This game involves deciphering puzzles, and when I asked how much material to prepare, I was figuring on roughly 90-100 puzzle sets. They suggested 300. It's done, but still think it's too many. Maybe 150 and save the rest for a second edition, should it reach that level of success? All I'm saying is, the average person is always attracted by the next new shiny object that's getting buzz, and the excitement over many games is fleeting. I also think companies are picking up on that, and to save money, they'll cut back on material. Not great for dedicated fans of the game, but they're playing the percentages.