To that end, did he think the CBS version was not as "fun" as it could be, or did Gil think that was just the personality of that version vs. the personality that emerged in the Blyden years?
-Jason
The term he used was "hardening of the creative arteries," a marvelous way of putting it. In other words, what the CBS version was was perfectly fine for so many years, but eventually, you're just doing the same show over and over and over again, and why does the audience have to tune in week in and week out when every episode looks exactly the same? He said there was a very narrow range of parameters set for what was acceptable content for the show, and any attempt to do anything remotely outside of that range was met with "We've always done it
this way." He also said the show handcuffed itself with some policies that, in hindsight, were totally pointless. The one he really facepalmed at, looking back, was that the CBS version had a rule that they would only use full-time occupations, or "occupations that provided more than 50 percent of the contestant's income," which Fates thought was dumb because a person's moonlighting gig is usually far more interesting than their nine-to-five job.
While Gil may have adored the Bruner/Blyden era, I think he didn't like how the format had to be "cut to the bone" to keep using two players and a Mystery Guest per show.
I agree fifty percent with this. My perception was he was very reluctant to get rid of the lengthy intros that the panelists did for each other and the pleasant chatter about what they had done during the past week, where they traveled to, who they met, etc. Fates felt there was some allure to hearing high society talk about how they spent their week.
On the other hand, I think he happily made the change of adding a small hint at the start of the game. (CBS version: "This contestant deals in a product." Syndicated version: "This contestant deals in a product which is worn.") Fates' own account was that the first minute or so of every game played roughly the same, so they gave enough of a hint to get to the fun part and open up some space for the post-game demonstrations.