Scott: By this point, you should be able to figure out which are the remaining ten shows. But before we reveal the order of the game show fans' top ten, here's a list of #51 through #100. Given the small number of respondents in this year's survey, it really isn't a very definitive ranking of our top 100 shows. Think of it more as your answer to the question, "What happened to (show which I think should have made the list)?"
51. Double Dare (CBS)
259 points; 15 votes; 2006 ranking: 68
52. The Cross-Wits
259 points; 13 votes; 2006 ranking: 63
53. The Dating Game
255 points; 15 votes; 2006 ranking: T47
54. You Don't Say!
246 points; 13 votes; 2006 ranking: 51
55. The Big Showdown
239 points; 11 votes; 2006 ranking: 55
56. Truth or Consequences
234 points; 9 votes; 2006 ranking: 34
57. American Gladiators
209 points; 11 votes; 2006 ranking: 71
58. Greed
203 points; 12 votes; 2006 ranking: 59
59. Survivor
203 points; 5 votes; 1 first place vote; 2006 ranking: 65
60. Break the Bank (1976)
202 points; 10 votes; 2006 ranking: 42
61. Three on a Match
200 points; 9 votes; 2006 ranking: 61
62. 1 vs. 100
199 points; 15 votes; did not exist in 2006
63. Cash Cab
195 points; 13 votes; 2006 ranking: T136
64. Million Dollar Mind Game
171 points; 10 votes; did not exist in 2006
65. Celebrity Sweepstakes
171 points; 8 votes; 2006 ranking: 57
66. Liar's Club
168 points; 10 votes; 2006 ranking: 62
67. Wipeout (1988, syndicated)
166 points; 12 votes; 2006 ranking: 66
68. The Amazing Race
163 points; 6 votes; 1 first place vote; 2006 ranking: 74
69. Caesars Challenge
154 points; 6 votes; 2006 ranking: 87
70. Hit Man
153 points; 7 votes; 2006 ranking: 67
71. Face the Music
149 points; 9 votes; 2006 ranking: 75
72. Eye Guess
145 points; 10 votes; 2006 ranking: 64
73. Bumper Stumpers
144 points; 9 votes; 2006 ranking: 102
74. Body Language
143 points; 12 votes; 2006 ranking: 58
75. Celebrity Name Game
142 points; 9 votes; did not exist in 2006
76. Grand Slam
142 points; 7 votes; U.S. version did not exist in 2006
77. Trivia Trap
136 points; 9 votes; 2006 ranking: 90
78. Dream House
136 points; 8 votes; 2006 ranking: 86
79. Legends of the Hidden Temple
134 points; 11 votes; 2006 ranking: 89
80. 2 Minute Drill
127 points; 5 votes; 2006 ranking: 72
81. Go
113 points; 7 votes; 2006 ranking: 40
82. Shop 'til You Drop
110 points; 11 votes; 2006 ranking: 104
83. Debt
108 points; 9 votes; 2006 ranking: 73
84. The Mole
101 points; 3 votes; 2006 ranking: 91
85. Battlestars
95 points; 5 votes; 2006 ranking: 77
86. Love Connection
88 points; 5 votes; 2006 ranking: T156
T87. Video Village
88 points; 3 votes; 2006 ranking: 69
T87. Make the Grade
88 points; 3 votes; 2006 ranking: 135
89. Talk About
85 points; 6 votes; 2006 ranking: 83
90. Duel
83 points; 5 votes; did not exist in 2006
91. Finders Keepers
82 points; 8 votes; 2006 ranking: T100
92. Idiot Savants
80 points; 4 votes; 2006 ranking: 118
93. Child's Play
79 points; 7 votes; 2006 ranking: 82
94. Pitfall
75 points; 4 votes; 2006 ranking: 99
95. Bullseye (1980, syndicated)
71 points; 6 votes; 2006 ranking: 56
96. Trivial Pursuit (Family Channel)
68 points; 5 votes; 2006 ranking: 139
T97. Pass the Buck
66 points; 4 votes; 2006 ranking: 79
T97. Winning Lines
66 points; 4 votes; 2006 ranking: 84
99. Starcade
64 points; 5 votes; 2006 ranking: 70
100. Idiotest
64 points; 4 votes; did not exist in 2006
Scott: While there's a lot to process here, there are a few specific things which warrant mentioning. First of all, I would like to call attention to the massive leap for Love Connection, because I think I know what happened. When GSN presented its top fifty game shows in 2006, the network placed Love Connection at #18. There was a decent amount of complaining here on the board when that was announced, and roughly a month later, only two of the eighty fans voted for Love Connection at all when completing their 2006 lists. This year, without that peer pressure, the show received a couple more votes. Related to that, I think a lot of the major shifts (in both directions) can be attributed to the age of most of the voters landing in the range of "grew up during the 1980s/1990s."
Jason: I can see that point with some of the shows, but I've also seen younger fans who treat YouTube like we used to treat the trading circuit. Perhaps they're forming their own opinions about the classics now that they've seen them in full, as opposed to copying popularly-held opinions, which I'll admit I was guilty of when I first started participating. You read enough people who say a show is great, and without being able to see it, that's what you come to think too.
Scott: I admit that I also used others' opinions to guide some of the rankings on my 2006 ballot, but I think nostalgia still played a significant role in these results. As evidence, I'll point to the big move up for our #37 and #38: Remote Control and Carmen Sandiego -- especially the latter. Objectively, I think Carmen Sandiego deserves to be somewhere on the list because it found a fun way to teach kids geography. But realistically, I'm sure it saw its gain because a lot of the voters thought, "I remember watching that show back in the day. Those were good times." If you didn't grow up watching that show back in the day, you're less likely to think that. I know the rankings in the bottom of the top 100 are largely meaningless, but I think they demonstrate the impact that '80s/'90s nostalgia voters had in this smaller pool of respondents. See Trivial Pursuit's 40-position jump. Heck, three people feeling really strongly about Make the Grade allowed that show to make the top 100. I don't think it's unreasonable to conclude that nostalgia voting had a smaller, but still perceptible, effect on the rest of the list.
Jason: I can agree with that, especially with shows like Trivial Pursuit, as you mentioned. I'd like to see people weigh in with regards to Carmen & Double Dare who weren't in the target demo when those shows were first run. I also want to bring attention to those shows that fell out of the top 50 since 2006: The Dating Game, Truth or Consequences, Break the Bank (from the '70s) and Go. The last two in particular interest me, because they're in the same type of fan darling category as Whew! Did people leave them off on accident? Was it deliberate given more historical perspective?
Scott: Can I use my nostalgia tirade as a potential answer? Three of those four shows would be more fondly remembered by people who grew up watching game shows in the '70s than by people who grew up in the '80s. See also Stump the Stars and The Money Maze, which were ranked #78 and #92 respectively last time but which fell out of the top 100 this time. Are those two worse than Shop 'til You Drop and Caesars Challenge? Or objectively, would they be ranked roughly the same if not for the rose-colored memories of several of the voters?