[quote name=\'Starkman\' date=\'Jan 30 2004, 07:13 PM\']I think the dwindling bonus on clock game is a good one but to make it a little more fair id do it like this, to avoid the $100 one second problem.
first 10 seconds - $5000 bonus
Every 5 seconds after that 1000 goes away
So a minimum is the old $1000 but there is a difficult but possible chance to get the 5k and an average win of 3k, not that bad.
I'd also like a reveal for coming or going.
Dunno bout the bonus for grocery game, would have to see it in action.[/quote]
My cash bonus GameTweak (Pat. Pending, or maybe Pat Carroll) for Clock Game was similar to Starkman's, except that the $5000 would be awarded for getting both prizes in less than fifteen seconds.
Then, if the time remaining is 14 - 15 seconds, the bonus would be $2500. 13 - 14 seconds: $2400, and so on, $100 less a second, with a $1000 minimum for a last-second win.
(Of course, the game would require a more sensitive clock on-stage. In fact, my idea started as "The Digital Clock Game," starting at 30.00 seconds; ex. if the player had 7.39 seconds left, bonus would be $1739. Ghastly, I know...)
Esoteric Eric, who could post all night with TPIR GameTweaks (Pat. Pending, not Pat Paulsen); just a sample...
... a per-chance cash bonus for winning Ten Chances quickly
... reconfigure the Big Wheel, and the Bonus Spin would be $5K - $10K - $15K - $20K - $25K for .05 - .10 - .15 - .20 - .25
... two or three levels of cash bonuses replacing (or even in addition to) the DSW (ex. $100,000 for a perfect bid; I know it can be done, because I did it playing along with a '95 ep (OK, so I used a calculator, estimating the price of each prize))