[quote name=\'Matt Ottinger\' date=\'Feb 3 2004, 01:04 PM\']The American pilot of Conquer Fort Boyard is the example I like to use for a horribly designed game, though it was certainly a lot of fun visually. The two teams played these elaborate stunt games in and around a real castle, and each game IIRC was worth one or two "keys". The team with the most keys would go on to the bonus.
The problem with the structure of the game was that the final competitive round was played for (again IIRC) dozens and dozens of keys, rendering the earlier parts of the contest preposterously meaningless.[/quote]
IIRC, the show didn't show all of the games that they did, so the scores that were shown were altered so that the outcome remained the same (I remember Chis Berman saying there were 13 challenges, but there were only 6 or so games shown. Also, I remember a thing on Inside Edition that previewed the show, and they showed a type of fencing match high in the air that was part of the game, but it wasn't shown on the show. I have a feeling the show was supposed to be 90 minutes or 2 hours, but was edited down into the one hour slot that it got)