Here I have roughed in some score displays:
If you project this, you don't want it to look clittered, so I have kept the design simple.
;LOCKOUT.PB
;CREATED ON 12/3/2019 by chris319
;LOCKOUT PROGRAM FOR GAMES REQUIRING PLAYERS TO "BUZZ IN" SUCH AS JEOPARDY!
;ACCOMODATES UP TO 3 PLAYERS BUT CAN BE EXPANDED TO ACCOMODATE MORE
;SHOWS WHICH PLAYER BUZZED IN FIRST, LOCKING OUT OTHER PLAYERS UNTIL RESET BY PRESSING SPACE BAR
;CUSTOMIZABLE IN ALL SORTS OF WAYS — YOU CAN ADD SOUND EFFECTS AND SCORING
;YOU WILL NEED BUTTONS WHICH SEND NUMERIC KEY CODES TO THE COMPUTER
; https://www.compuphase.com/usbkey/usbbutton_en.htm
InitKeyboard()
LoadFont (1,"arial",24)
#H = 360: #W = 640
OpenWindow(1,0,0,#W,#H,"")
TextGadget(1, 50, 50, 400, 40,"",#PB_Text_Center):SetGadgetFont(1,FontID(1)):SetGadgetColor(1,#PB_Gadget_FrontColor, #White):SetGadgetColor(1,#PB_Gadget_BackColor, #Blue)
SetGadgetText(1,"Enabled")
TextGadget(2, 50, 100, 400, 40,"",#PB_Text_Center):SetGadgetFont(2,FontID(1)):SetGadgetColor(2,#PB_Gadget_FrontColor, #Black):SetGadgetColor(2,#PB_Gadget_BackColor, #Yellow)
TextGadget(3, 50, 250, 100, 40,"",#PB_Text_Right):SetGadgetFont(3,FontID(1)):SetGadgetColor(3,#PB_Gadget_FrontColor, #White):SetGadgetColor(3,#PB_Gadget_BackColor, #Black)
TextGadget(4, 250, 250, 100, 40,"",#PB_Text_Right):SetGadgetFont(4,FontID(1)):SetGadgetColor(4,#PB_Gadget_FrontColor, #White):SetGadgetColor(4,#PB_Gadget_BackColor, #Black)
TextGadget(5, 450, 250, 100, 40,"",#PB_Text_Right):SetGadgetFont(5,FontID(1)):SetGadgetColor(5,#PB_Gadget_FrontColor, #White):SetGadgetColor(5,#PB_Gadget_BackColor, #Black)
SetGadgetText(3,"0"):SetGadgetText(4,"50"):SetGadgetText(5,"100")
AddKeyboardShortcut(1,#PB_Shortcut_1,#PB_Shortcut_1)
AddKeyboardShortcut(1,#PB_Shortcut_2,#PB_Shortcut_2)
AddKeyboardShortcut(1,#PB_Shortcut_3,#PB_Shortcut_3)
AddKeyboardShortcut(1,#PB_Shortcut_Space,#PB_Shortcut_Space)
Repeat:
event = WaitWindowEvent()
If event = #PB_Event_CloseWindow: CloseWindow(1): End :EndIf
If event = #PB_Event_Menu ;KEYBOARD INPUT
shortcut = EventMenu()
If shortcut = #PB_Shortcut_1 And locked = #False: locked = #True: SetGadgetText(2,"Player 1"): Delay(3000):SetGadgetText(2,""):EndIf
If shortcut = #PB_Shortcut_2 And locked = #False: locked = #True: SetGadgetText(2,"Player 2"): Delay(3000):SetGadgetText(2,""):EndIf
If shortcut = #PB_Shortcut_3 And locked = #False: locked = #True: SetGadgetText(2,"Player 3"): Delay(3000):SetGadgetText(2,""):EndIf
If shortcut = #PB_Shortcut_Space: locked = #False: EndIf ;SPACE BAR UNLOCKS PLAYERS
If locked = #True:SetGadgetText(1,"Press space bar to reset")
Else: SetGadgetText(1,"Enabled"):EndIf
EndIf
ForEver