Welcome, Guest. Please login or register.

Author Topic: High Rollers question  (Read 3687 times)

Dbacksfan12

  • Member
  • Posts: 6222
  • Just leave the set; that’d be terrific.
High Rollers question
« Reply #15 on: April 04, 2004, 01:01:23 AM »
[quote name=\'gameshowguy2000\' date=\'Apr 3 2004, 07:32 PM\'] That's gotta hurt, especially when playing the FlashGames version.
 [/quote]
 Right, because Dan and Chris will send you a check for $10,000 if you win.
--Mark
Phil 4:13

BrandonFG

  • Member
  • Posts: 18599
High Rollers question
« Reply #16 on: April 04, 2004, 01:08:42 AM »
[quote name=\'tyshaun1\' date=\'Apr 3 2004, 08:59 PM\'] [quote name=\'zachhoran\' date=\'Apr 3 2004, 07:13 PM\'] [quote name=\'sshuffield70\' date=\'Apr 3 2004, 06:53 PM\'] If I'm not mistaken, that actually happened on the Martindale version. [/quote]
I don't recall a 1 being the only number left in the maingame on Wink's run, but it did happen a couple of times in the bonus round, and Wink then said naturally that the game was over since there's no way to roll a 1 on two dice. [/quote]
Well gang, you know if Zach doesn't recall it, then it MUST have never happened. ;p
 [/quote]
 And since it's been stated that it's happened in maingames in Trebek *and* Wink's versions, Zach's statements are now useless.
"It wasn't like this on Tic Tac Dough...Wink never gave a damn!"

Steve McClellan

  • Member
  • Posts: 870
High Rollers question
« Reply #17 on: April 04, 2004, 04:38:25 AM »
[quote name=\'SRIV94\' date=\'Apr 3 2004, 09:30 PM\'] [quote name=\'gameshowsteve\' date=\'Apr 3 2004, 08:23 PM\'] The only exception to that is if you roll a six and have an insurance marker, in which case you'd get another chance, but we're getting into some pretty long odds there. [/quote]
Is that right?  I would've thought that you had to take the "6" off, insurance marker or not, because "6" is technically a good roll.  Am I totally misguided, or just somewhat misguided?

Doug [/quote]
I was just unclear. You get another chance with a six and an insurance marker *when only the 7 is left*, not *when the 6 and the 1 are left*. Your statement is correct.
« Last Edit: April 04, 2004, 04:39:30 AM by gameshowsteve »

DrJWJustice

  • Member
  • Posts: 489
High Rollers question
« Reply #18 on: April 04, 2004, 06:13:21 PM »
[quote name=\'gameshowguy2000\' date=\'Apr 3 2004, 07:32 PM\'] That's gotta hurt, especially when playing the FlashGames version.

It's a good strategy to always, always, take out the 1 on your first roll.

I do that, with the fact that leaving the 1 lit will result in an automatic loss anyway. [/quote]
 Yeah, and how many times have you snagged the virtual ten grand?  Even then, I don't see your bank account getting any bigger.

uncamark

  • Guest
High Rollers question
« Reply #19 on: April 05, 2004, 12:25:10 PM »
Whether or not trying to take the one off is arguable in the front of the second 70s version or the 80s version, since the point in the front game is to either clear a column or keep or make a column clearable.  If you roll a 9 and the 1's in a column with a 4 and a 2, for example, yeah, go 8 and 1--a 6 can still clear the column.  But if the 1's with a, say, 9 and 4, take off the 9 and leave the column set up for a 5 to clear it.  Of  course, if you rolled boxcars, take off 4, 2, 1 and 5 and you have the first column example cleared.

And in the Big Numbers, it's better to take off one number at a time, if you can, so you can leave more numbers up and more possible rolls--and if you roll an 11 or 12, take off 8 and 3 or 9 and 2 or 9 and 3, rather than a combination with the 1.  Yeah, the 1 could stall you, but wouldn't you like to see 6 and 1 as the last two numbers on the board?

Steve McClellan

  • Member
  • Posts: 870
High Rollers question
« Reply #20 on: April 05, 2004, 03:21:35 PM »
[quote name=\'uncamark\' date=\'Apr 5 2004, 09:25 AM\'] Yeah, the 1 could stall you, but wouldn't you like to see 6 and 1 as the last two numbers on the board? [/quote]
 Not as much as I'd like to see just the seven. Or the five and the two. Or the four and the three...

Craig Karlberg

  • Member
  • Posts: 1784
High Rollers question
« Reply #21 on: April 06, 2004, 05:52:11 AM »
To me, the worst case 2-number combo are the 1 & the 2.  The only good roll here is the 3, but if you roll "snake eyes", chances are that 1 will stay lit up no matter how hard it is to clear it with the 3.

clemon79

  • Member
  • Posts: 27693
  • Director of Suck Consolidation
High Rollers question
« Reply #22 on: April 06, 2004, 11:35:34 AM »
[quote name=\'Craig Karlberg\' date=\'Apr 6 2004, 02:52 AM\'] To me, the worst case 2-number combo are the 1 & the 2.  The only good roll here is the 3, but if you roll "snake eyes", chances are that 1 will stay lit up no matter how hard it is to clear it with the 3. [/quote]
 Yeah, if you roll snakes with the 1 and 2 showing, I'd say the chances are REALLY good that the 1 will remain lit. REALLY, REALLY good.

"Geeeez!"
Chris Lemon, King Fool, Director of Suck Consolidation
http://fredsmythe.com
Email: clemon79@outlook.com  |  Skype: FredSmythe