[quote name=\'Mike Tennant\' date=\'Apr 5 2004, 11:42 AM\'] Just to throw in my two cents:
I personally find the SCSD boring. Why? Because there's little to no play-along factor for the viewer. In every other game I can participate from home, yelling, "Pick the Little Debbies, you idiot! It's the only price that ends in zero, so there's sure to be a 10 back there." With the Big Wheel, all I get to do is watch a bunch of people spin a wheel. At best I can second-guess their decisions as to whether or not to spin again.
Nevertheless, I know that the Big Wheel is one of the most recognizable symbols of TPIR to the general public, most of whom don't even remember a time when there was no wheel (let alone when the show was only 30 minutes long). In playing the TPIR home games with people, invariably they've asked me where the Big Wheel is. No one has yet asked me where "It's in the Bag" is.
It's no coincidence that the MDS have used the Big Wheel as the vehicle to give away the million smackers. Face it: People know and like the wheel. [/quote]
Second-guessing that decision, IMHO, is no small thing. It gives it more play-along factor than some pricing games. (The Race Game comes to mind, because you can't run back and forth yourself. Temptation has no play-along for me, because with only 1 chance in 16 of winning the car, I almost always take the four prizes, especially if one of them is cash.)