P+ had a flaw in the maingame and one in the bonus. In the maingame, the $100 puzzle had no bearing on the outcome of the game. The problem in the bonus wasn't as bad as the old version, but it was a flaw nonetheless. The jackpot started at $5,000 and went up $5,000 each time it wasn't one. The effect was that you would end up with less money by winning every round than if you won your last one and lost every round before that, with some money. (To use a simple illustration, say it's at $5,000 your first time, and you win two games. If you win both rounds, you have $10,000. If you get one out of ten the first time and 10/10 the second, you have $100 for the first round and $10,000 for the second, totaling $10,100.)
Body Language: The first two rounds had no bearing on the outcome of the game. (My suggestion: $50 bonus for getting all five words in your first turn. Then getting your $100 puzzle, your opponent's $100 puzzle and one $250 puzzle ends the game.)
$50,000 Pyramid: The way to qualify for the tournament is getting 7/7 in the fastest time for that week. However, if your opponent does so poorly that you only need 6 to win the game (and play for a piddling $5,000 compared to previous incarnations), you get one less opportunity to beat the time.
Double Talk: If the two players each won a single game, the player who won more money for the day returned, ŕ la the contemporary Pyramid shows. However, bonus money from the main game counted. The bonus money came by solving an extra puzzle for $1,000 after getting 4 of 4 in your turn, and if you didn't need all 4 to win, you didn't get the shot at the $1,000. So, if you won the first game with a perfect score and all bonuses, then won the bonus round, all you had to do to ensure your return the next day is miss two puzzles. (I'm fairly certain one show worked out that way, though I wouldn't think it was intentional.)