[quote name=\'CJBojangles\' date=\'May 3 2004, 05:55 PM\']
Here's one I remembered, from 100k Pyramid. The fact that if you passed a word in the main game, you couldn't go back to it.
I'll take this one. I really don't see that as a flaw of the game, maybe an inconvenience, but that's just the way the game works.
During today's run of Pyramid you can come back if there is time, they just have the extra "Have to say the word before you say pass to receive credit" rule stuck in there to... Well I really don't know why, now that I think of it.[/quote]
I've thought about this one quite a bit, and the conclusion I came to is that both cases are matters of making the game fit the technology instead of vice versa.
In the '70s and '80s, they loaded in all of the words ahead of time, in order, so it was difficult to go back and display, say, the fourth word after that last one had been gotten. However, it was no problem to add another point to the score when a team threw a word back in after a pass, hence the '70s and '80s rules.
On the current version, of course, it's all done by computer, and they can very easily push one button when a team gets a word, taking it out of the mix, and another when they pass, keeping it in and revealing it again after all have been seen once. However, they apparently found it too difficult to provide for another button to prevent a previously-passed word from reappearing in case of a throwback. So, they just act as if the throwback never happened. This one was definitely more easily preventable, but that's just one more example of the lack of attention to detail on the Osmond show.