[quote name=\'JayDLewis\' date=\'Jun 21 2004, 09:49 PM\'] In mid-December 2003 I posted a small FLASHgame to my LiveJournal. One of the guys who saw it and tried it out asked if I could do Pyramid.
I started and had a poor shell done in a week. Then I got frustrated and confused and left it alone. I revisited it 4 months later and have completed a full working $25,000 Pyramid control.
I've DLed particleman's Feud presentation software and it is totally awesome. I bow to your FLASH greatness sir. However, I'm on dial-up (as are many people) and waiting 45 minutes to download a game (that I can't "play" in the traditional sense) left me kind of cold.
I'd like to try BigJon's TPiR game but I understand you need a fast computer and WinXP. Not to mention a broadband connection to download.
So, my version isn't meant to usurp particleman's Pyramid software (and I hope it doesn't replace it, his'll look amazing, I'm sure!)
My Pyramid control is tiny. The zip file is about 500Kb and includes 3 fonts to install (if you have to), the games, a control sheet and a ReadMe file.
So, foolishly, I invite you to download it and try it. I know it isn't fancy but it's a pretty good representation and will run on pretty much any computer that runs Win9x.
Now, before I give you the link, here's where I tell you what the other guys won't. If you don't like how it looks or sounds...delete it and leave me alone with your complaints. It's not meant to be a duplication of the Sierra game or a photorealistic pyramid set complete with announcer and hostbot.
You're not paying anything for it and I'm certainly not getting anything for doing it. Complaints about pretty much anything except for the mechanics aren't appreciated. If I were being paid, yeah, I might care more about how it looks...but I'm not.
Try it out if you want.
The $25,000 Pyramid ControlSorry for being testy but I'm sick and tired of whiners and complainers on this board, and other boards, when a color isn't right or a sound effect is 0.0002Hz out of frequency. It's very frustrating to read, and it's doubly frustrating when you're the person who worked hard to produce the game in the first place. [/quote]
You don't have to apologize to me for releasing a game show I'm planning on doing. Neither of us own the rights to Pyramid and neither of us are doing it for the money.
One thing though about the slight accusation being made that I leave dial-up people in the cold. This is quite the contrary. I work really hard to make my games as compact as possible and have to sacrafice things like correct music loops, recycling graphics, etc. to keep the file size down. I feel the file sizes are well within the reach of standard dial-up users. Most dial-up users are willing to wait for good software. Besides, I'm a dial-up user myself and feel if I can spend an hour uploading it, no one else will mind spending an hour downloading it.
I didn't take your comment as a direct insult and certainly don't want to cause a fuss. I just felt this needed to be said as I constantly struggle with the balance of features and file size.