[quote name=\'The Ol' Guy\' date=\'Sep 23 2004, 10:30 PM\'] Good stuff, Peter.
The pairing of the 4 dice is the fun twist in the game. It might have to be modified, just like Trivial Pursuit was. With the game board using the 7 column as both the middle and longest column, you have 5 rows on either side of the 7 (2-6, 8-12).
Now what if you assigned, maybe 4 categories in each game. They do not necessarily connect with any particular row...but like in Jeopardy, make the difficulty of the question match the odds of rolling a particular number. For example, the 2 and 12 column, the question difficulty would be like that of the $1000 row in Jeopardy. 3 and 11 column, $800, 4 and 10 column, $600, 5 and 9 column $400, 6 and 8 column, $200. Make the 7 maybe $50 or $100. I'm not suggesting cash values, just levels of question toughness. Champion goes first, rolls the 4 dice on his turn, pairs up two sets, say 5 and 12. Player starts with the longest column first, picks one of the 4 categories. For each question the player gets right, it's one space up the column. If the player blows it, the turn is over. If a player goes up a few spaces and decides to stop (freeze), the player can choose another category and goes up the shorter column. Same options. When that player's turn is done, the categories used are replaced by new ones, and the next player rolls the four dice. I'm debating as to whether the game should end with the 7 column being the last one a player should capture to go out. It would make it interesting in that if both players have captured 2 other columns - a player rolls the dice on their turn and can't pair any of them up to make a 7, play passes to the opponent. You could be real smart and answer a lot of questions, only to have luck be a major factor for a surprise win. There's still some variables to be determined. What if all questions in a category have the same level of difficulty - say like the Joker's Wild, where you just never know which question will be a bullet with your name on it? Maybe just make the end boxes super-tough? The Hit Man triple crown bonus game had this kind of feel. Only this time, dice, not choice, would determine your column. I agree with a lot of you that there is something here. [/quote]
How about a $5,000 bonus if the contestant throws 4 of a kind (IE: 4-4-4-4)! However, the player would win that if the move is possible (just like the Insurance Marker on High Rollers).